31,957 Commits over 4,018 Days - 0.33cph!
merge from fix_runtime_profiling_container_url -> main
tool for checking trigger exclude layers for TriggerBase across assets
█▅▅▉▌▄ ▉▌▄▄ ▍█▋▅▅█ ▅█▋ ▌▍▌▌▅▊ ▇▌▋▉ ▅▉▌ ▍▄▆▅▅ ▌▄▋▅▉▌ (▍▄▇▉▊▋ ▌▆▇▉▋▅▉▆▄▍ █▅▋▇ ▍█▄▉▋▌▍ ▆▇█▍▋█▄▍▄ ▆▌▅ ▄▊▌▆▆ ▅▌▊▍▅▍)
▍▌█▇█: ▅▅▇▍ ▋▅▊▄▊█_▌▋▌▊█▌▊▋▌▉▋_▄▅▆▇▆▉▉
▄▍▅▇▅▌ ▆▇▇ ▆▌▉█▅▊ ▊▋▅▌▌▉ ▍▇▅▊▌▊▅
▍▅▊█▉: ▅▄▋▇ █▉▍█ ▅▉▇▌▆▄ ▉▇▉ ▉ ▅▇▋▍▄, ▊▍▊ ▇▅▄█ ▅▊▇▍▇▅▍ ▇▆▉▍▇█ ▇▍▆█▋▅ ▌▇▊█ ▅▌ ▅▄▄▇▌▆▌ █▊▇ ▊▉▇▋█▇.
merge from coarse_grid_bounds_fix
Merge: from parallel_validatemove
* Modifies Full Server Demo recording to grab more data + timestamps per packet
* Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object
* New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs`
* Added GamePhysics batch versions of OverlapCapsule and OverlapSphere
* Couple unit tests to check Water's batch queries against non-batched versions
Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
merge from ioentity_optims2
▊▌▍▍▆ █▅▆ ▋▇█▇▆█▌▉▇ ▌▅▄▅ █▍ ▉▌█▅▆ ▆▊▌▇ ▅▉▊▊▆ ▊▍▆ ▌▅ "▅▆▍██▋▍▄▇▋" ▋▋▇▆▍█ ▅▌▇▌ ▄▅▉▅▆▊▋ ▆▇▋▍▌▅ ▍▇ ▊▉█
▉▄▋▊▉ ▆█▆▄ ▅▄▋▄▇▊_▌▌▅▍▊▇▍▍█_▆▉▍▉_▉▋_▊▋▋█
subtracting
114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
merge from fix_train_barricade_collision -> main
Merge from tssaa_hires_screenshot_fix
siegeweapons_terrain_proxy_fix -> main
▍▍█▇▄ ▇▅▅▅ ▉▍▉▉▍▆▌▉▉▄_▌▋▆▋_▇▆▆▄▍
Added correct data path and log path when checking for DLSS support
merge from fast_debug_draw (fix shader on metal)
Temporarily disabling DLSS/DLAA due to crashes
merge from terrain_ignore_grid
Merge from fast_debug_draw
Merge from fireflickerfix
Fix osx IL2CPP compile error
- switch asset using statement from NUnit -> UnityEngine.Assertions
merge from laserlight_green_fix
siegeweapons_terrain_proxy_fix -> main
merge from sirenlight_culling_fix
Removed ItemInformationPanel.EligableForDisplay warning log
flameexplosive_effect_alignment_fixes -> main
merge from horse2_fixes/handling
▍▄▅▄█ ▆▇▆▋ ▆█▆▅█▋▌▉▊▇▍_▆▅▇▋▅_▊█▅
merge from horse2_fixes/handling
Fixed DLSS server compile errors
Merged DLSS/DLAA AMD crash fix into main
Merge from fast_debug_draw (expand character set)
merge from flamejet_optimisation
revert_sprinkler_amount -> main
ghost_sprinklers_fix -> main
Merge from fast_debug_draw
merge from flameturret_optimisation
▄▉▅▉▍ ▅▅▊▄ ▍▄▄▌▊▊_▉▄▉▊▉▌▋▊▋_▄▅▆▄▉
siegeweapons_terrain_proxy_fix -> main
Merge from cinematic_lod_convars
▉▅▋▌▄ ▍▇▉▆ ▌▌▌▋▆▆▋▌▍▄▄_▍▇▍▄▌_▄▇█
▌▊▆▌▋ ▉▄▄▊ ▄▅▍▆▊▋▊▋▌▍▄_▆▄▅▆▇_▋▄▇
Merge: from profiling_improvements
Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot)
Tests: Took a snapshot on Craggy in Editor
merge from train_prevent_building
Fix ViewmodelLower NRE in workshop submit scene
merge from fonts_fallback
merge from fonts_fallback