121,377 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] Adds Putsons new loading loop
[D11] [Audio] Adds Putsons new loading loop
Updated M39 material to specular workflow (for skins)
[D11] Craft complete sfx on PS4/XB1 - fix for "Loading" displaying after cancelling sign in - compile fix
Scene backup.
Related prefab changes.
Easter Basket model, world model and lods, materials etc
Fix for using non-D11 Unity build
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[d11][Audio] Updated Gunshot template to have wide spread at close distance and 2D spatialisation at point blank
[D11] Modifies modifier check for staff
[D11] Removes modifiers from gunshot
[D11] Removes modifiers from gunshot
[D11] Fix null modifiers reference
[D11] Fix null modifiers reference
[D11][Tutorial] Tutorial target now can only be knocked down from the front
[D11] [Audo] Removes custom spatial curve from gunshot prefab
[D11] [Audo] Removes custom spatial curve from gunshot prefab
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converted m39 from metalness to spec
Fixed riot hat skinnable entity reference
Fix for map decompression
[D11][Tutorial] Removed kill action that was not meant to be in
[D11][Tutorial] PagedUI now waits for template pages to initialise before disabling
[D11][Tutorial] Tutorial shelter door can no longer be picked up
[D11][Tutorial] Decreased amount of time to craft an item in tutorial
[D11][Tutorial] Added xbox client + server build methods
[D11] [UI] tweaks to quick drop
[D11][Tutorial] 2x resource gather on attack (when tutorial active). dropped items now are displayed - Disabled the caching on resourceref - cached server entity for client (may cause performance hit)
[D11] Moved interface method out of define
[D11] Updated some missed "Options" strings to "Settings"
[D11][UI] Local player text chat muting
[D11] [UI] disabled quick drop while splitting
[D11] [UI] improvements to quick drop
fixed MGL admire /ironsight bug
[D11] Added PS4 Local Time plugin