110,878 Commits over 3,897 Days - 1.19cph!
Fixed LS roof colider again
Updated iceberg prefab/scene
Added snowy versions of boat materials
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Removed redundant gbuffer code
Added stuck prevention improvements to ai.
Removed NetworkQueueList.Add profiler sample (profiling test)
Another little tweak wrt navmesh link traversal.
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bonefollower/camera execution reorganization, should be rock solid now
Tweaks to AI settings to prevent navmesh tears around obstacles.
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Improved network read and write performance by accessing the stream buffer directly
Skeleton arms LOD and COL
equal chance for all item drops in a tier
Misc ai tweaks and navmesh grid link updates.
Fixed ObjectWorkQueue getting count via Linq (wtf2)
Fixed NetworkQueueList getting count via Linq (wtf)
Added ice sheet debris decals
Fixed frost / lens dirtiness cpu perf issues in editor
Optimized frost / lens dirtiness post effect for bandwidth (2x)
Added image effect control over skipping to save redundant blits
Added profiler guards to all image effects in use
Eliminated a bunch of server logging overhead that could cause frame rate drops
Network groups now use ListHashSet instead of HashSet (allows for faster iteration)
Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
Removed ladder leading to LS roof and replaced it with a makeshift walkway
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Optimized bloom again w/ reduced cpu overhead + slight gpu (lowp) + cleaned
wall.frame.netting double sided for better lighting
X offset to center the net into the frame
Reduced sky dome reflection probe resolution to 256
Disabled collisions in world/snow emit prefab
Added cover to the rocket factory ladder allowing safer access to the roof
Fixed error when dropping items
Actual fix for animal collisions.
Made RPC parameter handling GC-free
Converted network stream read / write to get / set bytes via unions
Removed union structs from Rust.Global (now in Facepunch.System)
Finished icesheet meshes and textures
Disabled particle collisions in plantseed.effect
Disabled particle collisions from flies_looping prefab