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106,059 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Rocket launcher optimisation
8 Years Ago
Powerplant terrain height and splats tweaks
8 Years Ago
Powerplant overgrowth dressing end
8 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
8 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
8 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
8 Years Ago
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8 Years Ago
Moved common occlusion culling routines to base entity Added occlusion culling to NPCs Added LODGroup to zombie (culling)
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
8 Years Ago
Recalculated entity bounds on all collectables
8 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
8 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
8 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
8 Years Ago
backup
8 Years Ago
Pump shotgun optimisation
8 Years Ago
Revolver additional world mesh changes
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Lighthouse overgrowth dressing
8 Years Ago
8 Years Ago
All plugins copy pdb if found in output folder
8 Years Ago
revolver optimisation
8 Years Ago
Cleanup
8 Years Ago
8 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
8 Years Ago
Fixed ConvarComponent spam on server build
8 Years Ago
Fixed PieOption NRE on server build
8 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
8 Years Ago
Temporary skin fix
8 Years Ago
Scene2Prefab all
8 Years Ago
merge from art_overgrowth
8 Years Ago
merge from main
8 Years Ago
Unity 5.4.2f2 (downgrade)
8 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
8 Years Ago
Fixed server compilation Made thirdparty occlusion culling portable again
8 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
8 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
8 Years Ago
some more prep work (overgrowth dressing scene)
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Steam Skin server debug
8 Years Ago
Steam Skin server debug
8 Years Ago
Possible skin fix
8 Years Ago
8 Years Ago
8 Years Ago
Fixed handling bug when dynamic occludees are destroyed
8 Years Ago
fixed holosight reddot alignment