110,878 Commits over 3,897 Days - 1.19cph!
Tweaked flame particle collision lod distances
Added particle collision lod to flamethrower and flameturret
more autoturret profiling
Fixed std/particle error on shadergui
viewmodel import and folder settings
added missing collectible emission texture
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
added Halloween collectables
Stopped AI and Player Movement physics layers from colliding.
fixed elbow / wrist awkwardness on all the player animations
garage door collision fix
fix for debirs field marker saving/loading
netting double sides with slightly increased health
manifest
garage door polish, balance, sounds, skinnable
code lock has a filler mesh between the two sides now
increased ceiling light rope length
Switched refl probes time slicing to all faces
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
EAC integrity violation is logged as error
Fixed rare packet corruption when network encryption is enabled
Touched water shaders to fix refl quality 0
Added independent water reflection probe that includes sun/moon (TOD)
Removed sun/moon from main reflection probe + reduced resolution (TOD)
Updated custom shaders to new probe; fixes skin sun reflection highlight in shadow
disabled foot from sticking on worldmodel weapons
fixed foot IK twitching on arrows
Hopeful fix for negative scale warning spam when navgrid is enabled
Another AI improvement to invalid destinations.
Slightly improved invalid destination detection for AI.
Merge from weekend_branch_5
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added lock socket, skinnable asset
garage door prefab and item definition
LODs, Gibs, Textures
Fixed deferred mesh decal perf in editor
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls
Better animal rotation when fleeing.