110,878 Commits over 3,897 Days - 1.19cph!
Savas map marker tweaks
SavasKoth added map markers
Iceberg/icesheet increased lod distances
Iceberg/icesheet scene2prefab
Icesheet/Iceberg renderlod distances
Another round of improvements to Murderer AI.
Touched up on Murderer ai.
Iceberg 1 LOD/COL / Prefab layer settings
Optimized NavMesh Links.
Fixed bug in NPC Player NavMesh Link traversal.
Nuked large scale occlusion
Hapis Removed phantom ladder trigger at Refinery
Hapis fixed falling through terrain at west coast cave
Hapis fixed falling through terrain mtnside cave entrance
Hapis added building block to desert cave entrance
Hapis fixed duplicate lighthouse map markers
Hapis APC prep
Savas Loot tweaks
Savas added north and south recycler
Savas exploit fix
Savas monuments are now marked on the map
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
minor melee fixes for npcs
Eliminated some GC from logging player deaths
Subtracted
23551... you win, unity
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
Merging in global+water reflection fixes and optimizations
More strict disabling of AI when nav_disable is true.
NPC Players samples less positions around them for better optimization.
Some gc optimizations in NPC Player.
NPC Player should use same area mask as Animals for now.
Only use a single navmesh layer (until navmesh baking performance is resolved).
Fixed issue where disabling nav wouldn't completely disable it.
Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
fixed foot IK floating through the waist when spawned
Second attempt at shadow reflection highlight fix
reverted navmesh tear fix (performance reasons).
manifest
lower AI convar
missing files
phrases again
schema again
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content