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110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Savas map marker tweaks SavasKoth added map markers
7 Years Ago
Iceberg/icesheet increased lod distances
7 Years Ago
Iceberg/icesheet scene2prefab
7 Years Ago
Deleted old iceberg mats
7 Years Ago
Icesheet/Iceberg renderlod distances
7 Years Ago
Another round of improvements to Murderer AI.
7 Years Ago
Touched up on Murderer ai.
7 Years Ago
iceberg_1 col mesh
7 Years Ago
Iceberg 1 LOD/COL / Prefab layer settings
7 Years Ago
Forgot this
7 Years Ago
Optimized NavMesh Links. Fixed bug in NPC Player NavMesh Link traversal.
7 Years Ago
Iceberg 2 LOD/COL
7 Years Ago
Fixed lso convar warning
7 Years Ago
Nuked large scale occlusion
7 Years Ago
Merge from main
7 Years Ago
Hapis Removed phantom ladder trigger at Refinery Hapis fixed falling through terrain at west coast cave Hapis fixed falling through terrain mtnside cave entrance Hapis added building block to desert cave entrance Hapis fixed duplicate lighthouse map markers Hapis APC prep
7 Years Ago
Savas Loot tweaks Savas added north and south recycler Savas exploit fix Savas monuments are now marked on the map
7 Years Ago
Iceberg/icesheet LOD, COL and prefabs Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
7 Years Ago
garage door sound fixes
7 Years Ago
minor melee fixes for npcs
7 Years Ago
Iceberg LOD and COL
7 Years Ago
EAC SDK update
7 Years Ago
EAC SDK update
7 Years Ago
guntrap perf fix
7 Years Ago
Eliminated some GC from logging player deaths
7 Years Ago
Icesheet prefab backup
7 Years Ago
Subtracted 23551... you win, unity
7 Years Ago
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
7 Years Ago
Merging in global+water reflection fixes and optimizations
7 Years Ago
EAC SDK update
7 Years Ago
More strict disabling of AI when nav_disable is true.
7 Years Ago
NPC Players samples less positions around them for better optimization.
7 Years Ago
Some gc optimizations in NPC Player.
7 Years Ago
NPC Player should use same area mask as Animals for now.
7 Years Ago
Only use a single navmesh layer (until navmesh baking performance is resolved).
7 Years Ago
Fixed issue where disabling nav wouldn't completely disable it. Added nav_grid_agents_expand_domain_enabled convar. Disabling it should help on performance, enabling it should let npcs roam the entire island (each npc unlocks 9 navmesh grid cells around them on spawn).
7 Years Ago
fixed foot IK floating through the waist when spawned
7 Years Ago
Second attempt at shadow reflection highlight fix
7 Years Ago
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7 Years Ago
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7 Years Ago
Merged from prepatch
7 Years Ago
reverted navmesh tear fix (performance reasons).
7 Years Ago
manifest lower AI convar missing files
7 Years Ago
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7 Years Ago
Halloween ambient stings
7 Years Ago
phrases again schema again
7 Years Ago
fix
7 Years Ago
phrases
7 Years Ago
protocol++
7 Years Ago
reverted bradley LOS change double shotgun has quicker deploy duration wall netting is cheaper and default blueprint skin approval halloween content