121,377 Commits over 4,018 Days - 1.26cph!
[D11] [Audio] Merge with main
wip - added vertex colour to underwater vines
[D11][Tutorial] Fix for issue #1146, sleeping screen briefly appears on first load into tutorial map
[d11][Audio] Update to Cargo Plane Audio template meta
[D11][Tutorial] Fix for issue #1726, heli was not damaging player
Vines mesh, anims and texture
Rebaked hair meshes without compression on the skinnable components
Fix for broken compound prefab
[d11][Audio] Fixed missing audio on Air Drop Cargo Plane.
Disabled native graphics jobs on PS4
[D11][Tutorial] Sleeping bag can only be placed in the shelter during craft sleeping bag objective
[D11] Fixed passwords being able to be set on Community servers, and changed password icons to white to avoid clashing with the button highlight colour
[D11] DTLS extra exception handling to try to catch some stability issues. Graceful shutdown of the server thread on termination or error (mainly affected PC local server single connection testing).
[D11][Tutorial] Fix for issue #1722, tutorial objects were not highlighting
Removed map flattening shit
[D11][Tutorial] Map editor Fake tree position transform is now reset
[D11] Added ability to drink from the Bota Bag and Small Water Bottle in the inventory
Forgot to commit new map material
[D11][Tutorial] Cherry pick #
35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Confiscate clatter item if no longer owns clatter (like if they refunded)
[D11][Tutorial] Missing game tips should now start to show again
[D11][UI] Added option to hide button on interactions. Added additional information to the upgrade target details.
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)
[D11] Last fix didn't actually fix anything - attempt #2
[D11] Fix for borked parameters when calling the OSK
[D11] [Audio] Removes hacky spatial blends from explosions
[D11] [Audio] Removes hacky spatial blends from explosions
[D11] Allow empty cans to be recycled as in
33303
[D11] some small script optimisations, most removing redundant checks and duplicated logic, add "cull transparent mesh" in ESPCanvas because most of the player markers are alpha zero most of the time.
[D11] Password input can now be done via the OSK when logging into a protected server
Updated textmeshpro package
Updated project version to 2019.1.0b10
Rebaked hair meshes without compression
Changed 'Little Pig, Let Me In' Trophy to 'I Am The One Who Knocks'
[D11] DTLS Unity testbed root certificate test support. Logging dumped to console log rather than screen on XBone kit. Fixed left mouse click always causing a server to start in Editor (XBone).
[D11] DTLS Durango plugin rebuilt against OpenSSL-1.1.1.b-stable (XR-012 compliant). Updated Linux DLL.
[D11] DTLS server log spew correction.
[D11] DTLS windows server now works again for test purposes, albeit with only a single connection allowed (as per OpenSSL bug).