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110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Removed random destroy script from abandoned ships
7 Years Ago
Icesheets/icebergs scene2prefab
7 Years Ago
Optimized icesheet colliders Added renderer and collider batching to icesheet prefabs
7 Years Ago
Added inspector warnings when trying to add the runtime-only batching components to prefabs
7 Years Ago
Merge from main
7 Years Ago
EAC SDK update
7 Years Ago
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7 Years Ago
Added padding topology (edge of map) Adjusted iceberg and icesheet spawn rules and prefabs
7 Years Ago
Fix for iceberg_6 colider error
7 Years Ago
Fixed players sometimes spawning in harbors
7 Years Ago
Removed sand from arctic coastline Adjusted offshore topology Added icebergs & icesheets (test)
7 Years Ago
Frozen shipping container prefabs
7 Years Ago
Merge to save153
7 Years Ago
A bunch of iceberg mesh fixes Fixed stretched uvs Stopped large icebergs from culling
7 Years Ago
Merge from snow_biome_revamp
7 Years Ago
Adjusted biome distributions
7 Years Ago
Fixed that ice lake 3 was rarely spawning Improved ice lake 3 terrain blending
7 Years Ago
When creating a new terrain, store its data maps uncompressed (Unity 2017 regression)
7 Years Ago
Removed incorrect topology script from rock_med_c forest decor prefab
7 Years Ago
Monuments only spawn in parts of the map that belong to their tier Added bounds to MonumentInfo (have to be fully inside the monument tier)
7 Years Ago
merge from main
7 Years Ago
splats
7 Years Ago
secret_bunker_1 scene setup & files
7 Years Ago
Derive tangent basis for layers using uv1 (e.g. blend4-way)
7 Years Ago
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7 Years Ago
Iceberg material tweaks / heighmap tweak
7 Years Ago
secret bunkers hatch and frame models, textures & prefabs
7 Years Ago
Merge from main
7 Years Ago
Monuments default to "all tiers" on their MonumentInfo component All remaining monuments (like caves) spawn on all tiers
7 Years Ago
Bradley unstuck
7 Years Ago
candle hat default blueprint metal window bars cheaper to research
7 Years Ago
added stance modifiers, less accurate when standing, even moreso when moving same accuracy as before when crouching added loot tier types to monument info Warehouse tier 0 Gas station tier 0 Lighthouse tier 0 Supermarket tier 0 Harbor tier 0 and 1 Airfield tier 1 Satellite dish tier 1 Dome tier 1 'Radtown 3' tier 1 Trainyard tier 1 Water treatment plant tier 1 Launch site tier 2 military tunnels tier 2 Powerplant tier 2
7 Years Ago
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches Some more scene tweaks
7 Years Ago
Backup
7 Years Ago
Scaled down icesheets to a more realistic size Cleaned up icesheet scenes Made icesheet paths easier to navigate
7 Years Ago
AI vs cactus fix.
7 Years Ago
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7 Years Ago
Clean up
7 Years Ago
Moved hair prefabs
7 Years Ago
Hapis BradleyAPC setup Hapis ME monument changes
7 Years Ago
Plugins
7 Years Ago
Added Tier0, Tier1 and Tier2 topologies Players only spawn on Tier0 beaches Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic Added Vector2.Rotate extension method
7 Years Ago
Hapis radiation changes Hapis tunnels exploit fix
7 Years Ago
more Hapis tweaks
7 Years Ago
Some more AI improvements.
7 Years Ago
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
7 Years Ago
Fixed icesheet UVs Icesheet material tweaks
7 Years Ago
Made icesheets more dense to allow for smoother traversal Made icesheet colliders more accurate
7 Years Ago
Scene to prefab
7 Years Ago
Made icesheet debris smaller Made iceberg coliders more accurate