132,997 Commits over 4,293 Days - 1.29cph!
UI for keyboard capture mode
[D11] LOD Shadows tweaks to trainyard assets
[D11] Remove a forced command line call
Some boilerplate code + editor stuff
[D11][UI] Fixed issues with vending machine customer and vending machine admin
Implemented tips for full keyboard mode, numpad interaction
[D11] Fixed Broken Mushroom Cluster
[D11] + Quarry_a, Quarry_b, Quarry_c, LOD's tweaked
[D11] Mushroom LOD fix and prefab check.
[D11] LOD Distance tweaks to train yard assets
▊ ▅▊▌ ▊▋▄▅ ▋▍▌▅▄ ▅█▍▄█▍█ ▍▊ ▊▄▄▆ ▉▇▋▆▍▉▍ ▅▊▊▄▋▍▌▇▄▊ ▅▊ ▆▆▅▆▄▍▉▉▇▅▍▉▊▌
[D11] Localisation updates from 2019.1 branch.
Fixed powerline_pole_a
Fixed errors on HapisIsland and Launchsite
▄ ▅▌▇█ ▊▍▉▍█▋▊ ▆▉▉▊▄ ▅▋▋ ▄▍█▊▇ ▋█▍▌▉█▊▅▍▅▇▆▍▋▌▄▄▊ ▇▍ ▄▌▄ ▉▄▅ ▇█▌▋▄▊ ▅▄▋▅ ▍▋▇▍▄▉▆▇▅ ▇▅█▍ ▋▍▇▄▊▇▌ ██▋█ ▄ ▆▆▆▅▊▄ ▍▍▋▄▆▇▇▍ █▉▋▇▋ ▄▍█
Fix for LODDitheringTransition in shader templates. Why so much repeated code? :(
GameTip uses RustText
Added Instrument Numlock GameTip
Fixed read-only errors in icebergs/sheets
[D11] + Bandit_Town LOD's tweaked
Fixed issue with follow bone
Fix getting wet in the cargoship hold
▇▄▍▌▆█▌ ▄▄▌▉▆▇▍ ▊▆ ▅ ▌▉▄▅▆▆ ▅▊▆█▊ ▌▍ ▌▌▇▌ ▋ ▄█▅▉▌▊ ▅▊▉▆ ▌█ ▍▌▅▇▆▇ █▇▅▋ ▋▅▄ ▄▅▆▅▄▋▌ ▉▅ ▉▋ ▍▆▋█▍▉▊ ▌▌▋▉
FullKeyboard mode swallows all keys
FullKeyboard mode cancels on escape
FuilKeyboard mode works on static instruments
Moved music stage out of compound scene into a nested prefab
[D11] straighten out some differences in file location between our branch and the main hdrp branch.
Fixed static instruments using outdated prefab ids (fixes missing instruments in compound)
[D11] Re-enabling camera FX for console (except sky reflections which is borked) & Restart the exe when leaving a server (temp 'fix' until unloading/reloading assets between servers is working correctly)
static workbenches can no longer be player rotated
Updated binding array for all notes on static piano
[D11] Psn blocked list auth
Added deployable decay to deployed instruments
Added a music stage to compound chill zone with a few static instruments
[D11] Water Treatment, Water Well, Radtown, Mining Quarry Compound and Power Substation Big 1 SLOD Textures.
[D11][SERVER] Null Pointer fix
New background videos
Updated horse background video
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
Reworked ALT and Mountain topologies for Damian