111,288 Commits over 3,928 Days - 1.18cph!
Minor fix in WorldSpaceGrid.GridToWorldCoords
fixed some clipping problems on some of the viewmodels when ironsighting
fix for viewmodel clipping when FOV is changed
backup in case this is a stupid idea
Fixed global aniso not set with default cfg/convar
rocket_crane greybox detail pass
adding damian's layer prefab file
Encode instance position offset into texcoord1 on batched meshes
Fixed viewmodel bob looking odd (from the optimizations)
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binoculars viewmodel / worldmodel prefabs
binoculars fbx changes, LODS & fuzz
Bunker room prop placement update
Industrial fixtures / vents
Double barrel shotgun world model re-creation
greybox material mapping on structures
progress
progress
launch_site floodlights greybox
Replacement radtown stuff
lowered cost of netting
stuck objects/decals on spinner actually spin
Added fuzz mask option to cloth shaders
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
first cover pass around core
Launch site greybox progress + puzzle layout
Enabled entity pooling for tool cupboards
Enabled entity pooling for sleeping bags
Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
Enabled entity pooling on furnaces, campfires and light sources
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Boar/Chicken/Wolf boilerplate
Bunker door prefab and placement
Attack/eat position fixes
Added PlaySound to animal animators
Animal attack/eat sounds
Bolt rifle world model re-creation