121,129 Commits over 4,018 Days - 1.26cph!
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
[D11] Callback support for platform services events (WIP)
Fix roof colider issue inside the cargo ship interior
[D11] Added new filepath for D11_Frontend in Build.cs
[D11] Wrap possible exception on client
[D11] disable TestLevel (which also excludes it from the bundles now)
[D11] Moved D11_Frontend scene and tweaked topbar anchoring
Updated HAB prefab with gibbable script on deflated balloon
Fixed basket gibs outputting convex collider errors
Adding deflated balloon gibs
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
[D11] enable new bootstrap sequence by default (for client only)
Fixed HAB basket gibs using balloon gibs
underwear censorship work
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[D11] [UI] Pie Menu now uses correct method of destroying objects.
[D11] [UI] Updated textures and visuals on Respawn screen.
Changed a bunch of shit on cargo ship style 2 from the world layer to the default layer
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
Fixed foot IK when crouching
[D11] merge fix from new_frontend branch
[D11] merge from new frontend branch, new bootstrap system, currently disabled so that I can make sure the old codepath still works for the server etc
[D11] couple of fixes for compatibility with old codepath
[D11] a couple of changes to facilitate merging back to main
[D11] couple of fixes for compatibility with old codepath
[D11] disable craggy island, saves package time and memory, no longer used.
[D11] respond to some changes on main
[D11] respond to some changes on main
Cargo ship waves don’t play when you’re below deck
Thrown explosives and weapons inherit parent velocity again (only rockets and bullets do not)