111,289 Commits over 3,928 Days - 1.18cph!
fixed m249 animation glitch when deploying / firing gun ( at low FPS )
heavy plate armor no longer provides insane radiation protection
Viewmodel transform caching (more optimizations for sustained gunfire)
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
Waterpipe shotgun world model re-creation
Airfield underground loot spawns / doors / door barricades setup
Bunker rooms - polishing - removing/moving floating objects
Scene2Prefab where required
Fixed incorrect animator import settings on cave_canyon_a
Stripped unused animators from prefabs
Added editor script to find unused animators
Scene2Prefab where required
Stripped retired scripts from some prefabs
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow)
Removed LODBatch (obsolete)
Added foliage displacement to foundations
Foliage displacement culling
Fixed joining Craggy Island / Hapis Island servers wiping map cache
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Record initial camera position to demo
Voice data recorded to demos
getting ready netting wall frame
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Fix for RUST-1590 - Locker placement difficult
Ak47 world model uv fixes
fixes, splats adjustments
airfield underground sewer and bunker network WIP