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105,881 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Removed some terrain adjustments from underwater rocks
8 Years Ago
some more grenade throw tweaks
8 Years Ago
Field rock splat tweaks
8 Years Ago
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
8 Years Ago
Merge from dungeons_art
8 Years Ago
merge from main
8 Years Ago
Merge from procgen
8 Years Ago
Merge from main
8 Years Ago
Don't idle kick admins/developers
8 Years Ago
Switched back to post-based SSAO
8 Years Ago
Subtracting 13980 (temp powerline fix)
8 Years Ago
Rougher grass, less lawny
8 Years Ago
Forest rock clutter and bushes
8 Years Ago
River source prefab adds decor topology
8 Years Ago
Various splat mapping improvements
8 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively
8 Years Ago
Improved asian skin tones
8 Years Ago
grenade throws more reliable throwing grenades is much quicker (less delays between actions) beancan grenades are more reliable ( less dud chance )
8 Years Ago
resized ao for arrow heads
8 Years Ago
arrow heads fbx with textures, materials and prefabs
8 Years Ago
fixed shelves being able to be placed inside one another fix for freelook while ADS
8 Years Ago
Cleaning out old player model/skin assets
8 Years Ago
Fixed missing skinned collider of some clothes
8 Years Ago
item attachments are refunded when weapon is used for crafting (eg. sentry)
8 Years Ago
Kick idle players after 30 minutes
8 Years Ago
Reduced holosight texture to 128x128
8 Years Ago
ceiling light placement bug fixes manifest
8 Years Ago
Fix for disappearing holosight (#671)
8 Years Ago
Legs can get damaged
8 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp
8 Years Ago
Removed debug code
8 Years Ago
metal_panels_d texture set with blending masks and materials ready material_zoo update
8 Years Ago
Merge from main
8 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
8 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
8 Years Ago
facemask bugfix
8 Years Ago
Fixed chromeheads caused by low shader lod
8 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl
8 Years Ago
Mesh replacement fix (hopefully)
8 Years Ago
increased emission of ceiling lights
8 Years Ago
Cliff mesh variety and visual improvements
8 Years Ago
corrugated_d texture set with blending masks and materials ready material_zoo update
8 Years Ago
Building timing
8 Years Ago
Debug player model gender Fixed ragdoll model gender
8 Years Ago
Corrugated_c industrial roof textures
8 Years Ago
Manifest
8 Years Ago
merge from main
8 Years Ago
Terrain Fix
8 Years Ago
Plugins
8 Years Ago
Tweaked waterside rock terrain adjustment