111,286 Commits over 3,928 Days - 1.18cph!
cooked pork icon is darker
Rocket factory site backup
More profiler samples for PlayerLoot
Only CancelInvoke when needed inside PlayerLoot
rocket factory site backup
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
Skins are no longer marketable while they're in the item store
Rocket factory site pipe network and cover
Rocket factory site backup
Moved rocket factory area to another scene file
progress backup / new road segments prefabs
fixed binocular craft time
item approval
item icons
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
fixed some clipping of the fingers on the binoc viewmodel
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adjusted the binocular world model position so it sits better in the player's hand
fixed deploy animation
Shrinked sleeper occludee spheres
Fixed player occludee centers
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
furnaces and campfires turn off if they overflow once (server perf)
bunch of time wasting garbage
Rocket factory area greybox refinement
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
Added player and npc ragdoll culling
revolver world model re-creation
extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks
Limited laggy ass rotation
Furthest foliage cell is correctly forced to lowest LOD
Foliage batching cells are as big as the old grass cells
Enforce caching of the mesh from procedural foliage placement in the main thread
Mesh building optimizations
Added ConvarControlledSpawnPopulation
Automatically populate SpawnHandler with ConvarControlledSpawnPopulation
Added npcname.population convars
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Initial greybox pass on the rocket factory area
Update plant skin parameters after instantiating the skin (pooling)
Minor fix in WorldSpaceGrid.GridToWorldCoords
fixed some clipping problems on some of the viewmodels when ironsighting