120,505 Commits over 4,018 Days - 1.25cph!
Fixed player rotation never updating on server (2018.2 regression)
Players inherit network group again when spectating
Added windsock material and assigned to respective mesh for wind anim
Updated HotAirBalloon prefab
Renamed some rust/std wind properties
Tweaks to balloon mat wind
Fixed noise scale range
Added noise scale control to rust/std wind
Small tweaks to generic wind (simpler for now)
Cherry picking
29239 to main
Added Rust/Standard + Wind shader variations with vertex alpha wind attenuation
Fixed NRE in WindZoneExManager when MainCamera isn't available
Changed hot air balloon material to new shader
merge into main
network++
hot air balloon functionality baseline
Texture streaming debug visualiser/shader
Merge from unity_2018.2.11
ProjectVersion / CurrentVersion
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
AI cleanup and more tweaks.
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
base prep for alternate ship dressings
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
[D11] Manage Jenkins PS4 region builds
▍▉▇▆█▊▇█ ▉▌▊▉▅█▉▄▌ █▉▊▌▇▅/█▇▅▅▊▍▅▊▇, ▊▉▅██ ▊▅▌▌▊ █▍▆█ ▌▄█ ▄▋▄▋▆▆▉█▌
Updated models in prefab, added gibbable scripts
Hot Air Balloon LODs and Gibs
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
work in progress, only preprocess prefabs that aren't directly referenced by other assets
Fixed Cargoship interior ambience collider not flagged as trigger
[D11] WIP Options Menu now accessible from Main Menu
[D11] Server logging in JSON.
[D11] Capitalize build call
[D11] Shortened Jenkinsfile now lives in plugins
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
[D11] Turn off Jenkins notifications while I add support for these titleid's
[D11] Add PS4 TitIeD and some NpTitles
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely