reporust_rebootcancel

120,505 Commits over 4,018 Days - 1.25cph!

7 Years Ago
Fixed player rotation never updating on server (2018.2 regression)
7 Years Ago
Cherry picking 29248
7 Years Ago
Players inherit network group again when spectating
7 Years Ago
wind fix
7 Years Ago
Added windsock material and assigned to respective mesh for wind anim Updated HotAirBalloon prefab
7 Years Ago
Renamed some rust/std wind properties
7 Years Ago
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7 Years Ago
Tweaks to balloon mat wind Fixed noise scale range
7 Years Ago
Added noise scale control to rust/std wind
7 Years Ago
Small tweaks to generic wind (simpler for now)
7 Years Ago
Cherry picking 29239 to main
7 Years Ago
Added Rust/Standard + Wind shader variations with vertex alpha wind attenuation Fixed NRE in WindZoneExManager when MainCamera isn't available Changed hot air balloon material to new shader
7 Years Ago
blind compile fix
7 Years Ago
merge into main network++
7 Years Ago
merge from main
7 Years Ago
gibs/lods for HAB
7 Years Ago
hot air balloon functionality baseline
7 Years Ago
Texture streaming debug visualiser/shader
7 Years Ago
Merge from main 29211
7 Years Ago
Merge from unity_2018.2.11
7 Years Ago
basket gibs update
7 Years Ago
ProjectVersion / CurrentVersion
7 Years Ago
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
7 Years Ago
smaller windsock
7 Years Ago
Reapplying 28525
7 Years Ago
AI cleanup and more tweaks.
7 Years Ago
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
7 Years Ago
base prep for alternate ship dressings
7 Years Ago
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
7 Years Ago
[D11] Fix error
7 Years Ago
[D11] Manage Jenkins PS4 region builds
7 Years Ago
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7 Years Ago
More AI tweaks.
7 Years Ago
Updated models in prefab, added gibbable scripts
7 Years Ago
Hot Air Balloon LODs and Gibs
7 Years Ago
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
7 Years Ago
[D11] Params available
7 Years Ago
work in progress, only preprocess prefabs that aren't directly referenced by other assets
7 Years Ago
More work on AI.
7 Years Ago
Fixed Cargoship interior ambience collider not flagged as trigger
7 Years Ago
[D11] WIP Options Menu now accessible from Main Menu
7 Years Ago
Merged from main
7 Years Ago
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7 Years Ago
[D11] Server logging in JSON.
7 Years Ago
[D11] Capitalize build call
7 Years Ago
[D11] Shortened Jenkinsfile now lives in plugins
7 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
7 Years Ago
[D11] Turn off Jenkins notifications while I add support for these titleid's
7 Years Ago
[D11] Add PS4 TitIeD and some NpTitles
7 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely