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105,881 Commits over 3,806 Days - 1.16cph!

8 Years Ago
bugfix
8 Years Ago
flamethrower bugfixes
8 Years Ago
Merge from main
8 Years Ago
merge from main
8 Years Ago
flamethrower implementation building block balance fireballs can merge
8 Years Ago
Tree entity client skin instantiation is load balanced
8 Years Ago
Added clutter layer toggle to F1 dev tools
8 Years Ago
Clutter layer updates (RUST-772)
8 Years Ago
Load balancer per-frame time curve tweaks
8 Years Ago
Tweaked client cycle time (done with testing)
8 Years Ago
Water bucket sounds
8 Years Ago
Tweaked client cycle time
8 Years Ago
Removed some building block overhead when entering a networking group
8 Years Ago
added animations for the flamethrower's fuel gauge
8 Years Ago
Disabled far splats on terrain blend shader (affecting rocks/cliffs) on both d3d9 vs d3d11 to test perf discrepancy
8 Years Ago
Fixed building block placeholders being visible for a short time when placing a building block
8 Years Ago
fix for water barrels not destroying with foundation
8 Years Ago
Fixed pp scattering mask uv addressing in d3d9 (#781)
8 Years Ago
Fixed pp scattering dx9 shader compilation error (#781)
8 Years Ago
Touched ocean and river shader
8 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
8 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
8 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
8 Years Ago
More compilation warnings
8 Years Ago
Fixed water/shore bug introduced in 14228
8 Years Ago
Compile fix
8 Years Ago
Increased client per-frame message processing time
8 Years Ago
waterbucket disconnect fix
8 Years Ago
Fixed compilation warning
8 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
8 Years Ago
loot tables + manifest + item costs (bucket/barrel)
8 Years Ago
compile fixes
8 Years Ago
oops
8 Years Ago
merge into main protocol++
8 Years Ago
merge from main
8 Years Ago
compile fix
8 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
8 Years Ago
Merged perf shit from main
8 Years Ago
Driftwood no longer spawns on rocks
8 Years Ago
AmbienceManager update tweaks
8 Years Ago
Fixed options opening with wrong tab selected
8 Years Ago
perf 5 displays frame time
8 Years Ago
Merged-in water changes and optimizations from main
8 Years Ago
Updated backend shader code to b14 (tiny changes) Merged-in shader changes from main Removed emission from rust/terrainblend to fit sampler limit Shuffled terrain pvt fetch code to fit within temp register limit
8 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
8 Years Ago
merge from main
8 Years Ago
Extreme fog hides clouds
8 Years Ago
Make sure all in world ambience emitters are flagged as static
8 Years Ago
Reapplied sky reflection hack to atmosphere shader
8 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures