111,286 Commits over 3,928 Days - 1.18cph!
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
Profiler sample around Protobuf.Entity.Deserialize
Group profiler by entity name in GroupDestroy
Merged occluder optimizations
Raster tolerance tweaks on a few occluder meshes
Simplified a few more building occluders
Added more core occluders
Added building occluder set up scene
Building core occluder meshes to double-sided single sheet
Switched to occluders material to match monuments
Another ArgumentOutOfRangeException
Muzzleboost world model lod updates
Stripped Mesh.MarkDynamic entirely because it's retarded
Fixed rare ArgumentOutOfRangeException in InvokeHandler
DoEffect warning spam editor only
Quick fixed menu UI until we determine that the canvas changes are on purpose
Reduced default animal populations
lasersight world model lod updates
holosight worldmodel lod updates
Merge from invoke_handler
ServerVar is always ServerAdmin = true by default
Added ServerUserVar (1:1 replaces [User])
Updated old convars to use new attributes
Show invoke handler tasks with "perf 7"
Rocket facility site / roof buildings, doors, warehouse interior, windows
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
tweaked binocular 3rd person positioning
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
Rocket factory site / warehouse greybox update
reverted viewmodel FOV changes
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
Invoke handler implementation
Rocket factory update / AC unit greyboxes
overgrowth dressing on new road segments
No more Mesh.MarkDynamic (DX9 issue)