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111,484 Commits over 3,928 Days - 1.18cph!

8 Years Ago
melee sprint block happens at moment of impact instead of strike time melee sprint block reduced mace cost reduced and damage buffed salvaged sword cost reduced
8 Years Ago
Fixed 5.5 related compilation error
8 Years Ago
added wearable script
8 Years Ago
Cloth sash assets
8 Years Ago
some powerplant ground floor painting / dressing around central building
8 Years Ago
merge from main
8 Years Ago
harbor_1 backup
8 Years Ago
Left over colliders and misc changes
8 Years Ago
Manifest
8 Years Ago
road_cones Models/LODs/COLs/Textures/Prefabs
8 Years Ago
Reload fixes Network++
8 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
8 Years Ago
Added server side reload cooldown verification Network++
8 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
8 Years Ago
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8 Years Ago
Rebuilt plugins
8 Years Ago
Merged from main
8 Years Ago
Restored -nosteam switch (for benchmarks)
8 Years Ago
Stricter LOS AntiHack
8 Years Ago
Scene2Prefab
8 Years Ago
Reduced cave prevent building volumes
8 Years Ago
Structer high external gate terrain placement (RUST-1367)
8 Years Ago
Fixed grenade damage through walls (Rust-1466)
8 Years Ago
Fixed halterneck icon rendering (missing PropRenderer)
8 Years Ago
Icon updates
8 Years Ago
8 Years Ago
Can manually re-render inventory icons
8 Years Ago
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8 Years Ago
fixed overlapping UVs on the ak47 viewmodel / worldmodel tweaked m92 worldmodel positioning
8 Years Ago
8 Years Ago
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
8 Years Ago
missing meta
8 Years Ago
ikari vertex painter script files
8 Years Ago
Wooden pallets models/LODs/Textures/Prefabs Cardboard boxes models/LODs/Prefabs
8 Years Ago
misc
8 Years Ago
Added culling volumes to military tunnels
8 Years Ago
Workshop icons are supersampled,, slightly better lighting
8 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
8 Years Ago
Harbor_1 vertex painting grounds Reworked concrete_b and g to work with new 4way material Added pudlles_a textures, gravel&debris textures Reworked dockwalls to exclude grounds (now placed separately)
8 Years Ago
Rotated c4 in viewmodel, updated prefab
8 Years Ago
Try building bundles without DisableWriteTypeTree
8 Years Ago
Updated to latest Facepunch.Steamworks
8 Years Ago
Better workshop voting
8 Years Ago
Fixed signs not loading after server restart
8 Years Ago
Harbor_1 backup
8 Years Ago
static prop version of the players shelf
8 Years Ago
Harbor_1 misc Junk piles models/LODs/COLs/Textures and prefabs
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
8 Years Ago
TerrainCheckGeneratorVolumes fix