reporust_rebootcancel

105,841 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Mesh & material updates from dungeons_greybox branch
9 Years Ago
9 Years Ago
Can pick doors up (need to have no lock and be open) Can repair shutters/doors
9 Years Ago
Renamed 'Monuments' folder to 'Structures' Dungeon greybox models made so far Concrete_d texture set Conc_metal_stains textures improvements
9 Years Ago
Network++ Save++
9 Years Ago
Added murmur hash Default seed and salt use murmur hash
9 Years Ago
Static decor placement is more mismatch resistant
9 Years Ago
Door handles now animate
9 Years Ago
Fixed NRE in player model effect transfer bullshit Error reports contain average framerate + memory usage
9 Years Ago
Tweaked wall building shell
9 Years Ago
Fixed community ui not respecting uiscale Fixed Overlay/Overall parents not working in communityui
9 Years Ago
Added breakheld and breakitem debug commands
9 Years Ago
Sandbag decal Sandbag impact effect Sandbag PhysicMaterial Footprints Human Boots Sand/Snow Footprints Boar Sand/Snow Footprints Chicken Sand/Snow Footprints Deer Sand/Snow
9 Years Ago
Added a couple more deploy checks to the triangle foundation
9 Years Ago
Fixed foundation placement exploit Pillars can only be placed in the middle of foundations/floors
9 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
9 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
9 Years Ago
Disabled lock on window shutters
9 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
9 Years Ago
Fixed UI sounds not adhering to volume control (mainly pie menu clicks)
9 Years Ago
Fixed animal corpses not giving meat
9 Years Ago
Fixed NRE in DoLandingEffect/DoJumpStartEffect
9 Years Ago
Fixed client worlditem NRE Removed vehicles and horse riding
9 Years Ago
Disabled legacy deploy LOS test (was breaking shelf deployment) Added vehicles and horse riding
9 Years Ago
wood door texture fixes (leftovers in AO map and diffuses)
9 Years Ago
9 Years Ago
Should fix "only legs" Should fix not being able to build Fixed supply signal not working (referencing plane by string) Loot tables Removed AK47 Updated phrases
9 Years Ago
Door guides
9 Years Ago
Shelves copy pasta
9 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
9 Years Ago
removing previous folder
9 Years Ago
moving sheves into the new deployable prefab folder
9 Years Ago
Doors use guide skins
9 Years Ago
Fixed door knock effects being referenced by string Doors aren't BuildingBlock derived Fixed shutters etc not breaking when wall fell down
9 Years Ago
merge from main
9 Years Ago
Fixed shutters not closing Moved embrasures to own folder Fixed embrasure placement gude using wrong model
9 Years Ago
Shelves models, LODs, Gibs, COL
9 Years Ago
Shutter icons
9 Years Ago
Made Socket_Specific more explicit Window bars crafted items
9 Years Ago
Fixed codelock using strings for effect prefabs
9 Years Ago
AA on rendered icons Doors are craftable items
9 Years Ago
Removed window bars / door from planner
9 Years Ago
Compile debug+release together
9 Years Ago
Moving AmplifyColor back to ThirdParty
9 Years Ago
Merge from main
9 Years Ago
Test that referenced prefabs are in an asset bundle
9 Years Ago
9 Years Ago
ValidateObjectReferences
9 Years Ago
Prefab fixes
9 Years Ago
Bundles