111,513 Commits over 3,928 Days - 1.18cph!
Additional foundation stacking fixes
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
Added more workshop item types
lowered m92 reload time
manifest et al
Fixed mesh pop in (cave_medium_medium)
Fixed a foundation stacking exploit
Stricter melee / projectile AH (reduced padding)
Fixed cave bucket lift animator being stripped from server builds
Fixed mesh pop in (cave_medium_medium)
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed some deployables being placeable partially inside constructions
Fixed bucket lift never going back down (hopefully)
Finished power generators/COL/LODs
Fixed mesh pop in (cave_large_sewers_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_hard)
Fixed NREs from entities that spawn as child objects of cave pieces
Merge from save139 (caves)
More culling volume fixes for cave_large_medium
Culling volume fixes for cave_large_medium
Water bottle sounds
Bota bag sounds
fix for repeating thrown objects (c4 etc)
Reverted material_zoo scene outdated Camera and Sky to prefab
Updated shaders to 5.5.x
Fixed CommandBuffer.DrawMesh warnings
tweaked m92 worldmodel
tweaked the m92 attack sounds / anims so there's less of a pause between firing
fixed the blend between throw animations
More mining tunnel layer fixes
Fixed some culling volume issues in cave_large_sewers_hard scene
Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
Mining tunnel layer fixes
Added "clear connections" context menu to culling volume
Added some terrain checks to the lighthouse scene
Added lift entity script (for cave bucket lifts)
Added environment volume padding