reporust_rebootcancel

123,980 Commits over 4,171 Days - 1.24cph!

7 Years Ago
[D11] Make sure all the hairset mappings are complete, i.e. don't rely on a certain model being set on the prefab for the default male. The reason is we need the hairsets to completely specify these meshes used in conjunction with the MorphCache if we're going to bake out the morph poses at build time. Second commit to follow which actually implements this optimization, this changest shouldn't actually change anything other than make the current behaviour explicit.
7 Years Ago
[D11][Tutorial] Fix for missing cargo drop position
7 Years Ago
Optimization.
7 Years Ago
Light occludees. Cleanup.
7 Years Ago
Shader bundle test
7 Years Ago
Don't setup LODs for objects with empty bounds (caused by missing meshes)
7 Years Ago
[D11][Tutorial] Added craft pistol objective
7 Years Ago
Proplights into shared content bundle.
7 Years Ago
mfm
7 Years Ago
Various fixes.
7 Years Ago
Add LODGroup components in prefab preprocess, exclude SkinnedMultiMesh and DeferredMeshDecal
7 Years Ago
Added prefabs and rust.ai/agents to streamed texture pool (~1.6GB)
7 Years Ago
[D11] Fix for trying to aim with a broken gun, and testing out new settings for Assault Rifle recoil
7 Years Ago
[d11] Outpost defenses crash the game. Stop firing at players in GodMode, it OOMS and tanks the FPS.
7 Years Ago
Fix for server build not copying the asset bundle
7 Years Ago
Don't destroy MaterialSetup on pooled world objects
7 Years Ago
[D11][TUTORIAL] Expose tutorialData to inspector to allow reassignment
7 Years Ago
Use roslyn compiler on xb1
7 Years Ago
Rosyln compiler xb1 fixes
7 Years Ago
added LOD fade test and removed old compute shader stuff (for now)
7 Years Ago
enable instancing on materials
7 Years Ago
Added jobs and burst packages
7 Years Ago
[D11] [UI] fixed a problem where you could activate the blur when you shouldn't be able to after backing out of the inventory with the large player preview open
7 Years Ago
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7 Years Ago
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7 Years Ago
Subtracting 32165
7 Years Ago
Top deck
7 Years Ago
Fix for instance colours. Turns out you need to convert the colours to linear to be able to pass them as a vector array.
7 Years Ago
Proper fix for 32170 Replaced wake disturbance in RHIB and Rowboat again
7 Years Ago
Added content/building+nature+player+structures+vehicles+workshop to streamed pool (~1GB)
7 Years Ago
Fixed water interaction sometimes not rendered in-editor
7 Years Ago
[D11] Clamp the correct value for the upper limit on camera movement speed, and fixed applying to the multiplier value
7 Years Ago
[D11] [Tutorial] Deleted temp nav mesh.
7 Years Ago
[D11] [Tutorial] Updates to Tutorial Map, changed contents of crates.
7 Years Ago
[D11] [UI] define fix
7 Years Ago
Added CCD helper collider to rowboat
7 Years Ago
[D11] Fix for mace not throwing correctly
7 Years Ago
[D11] [UI] accidentally submitted the options with a scale of 0
7 Years Ago
[D11] [UI] separated the bottom info bar and the server admin screen into prefabs, and made a start on separating the button options into prefabs
7 Years Ago
Backup
7 Years Ago
Plugged wave system into new buoyancy fast path Plugged wave system into dive site marker Tweaked wave normal blending to make them more pronounced Toned down ocean refraction a notch
7 Years Ago
[D11] DTLS plugin Unity testbed.
7 Years Ago
[d11][Audio] Updated optimized reverb on cave child components.
7 Years Ago
[D11] DTLS plugin native fixes to allow re-running in the Unity Editor.
7 Years Ago
[D11] Latest PlayFab SDK 190205
7 Years Ago
[D11] [UI] Removed and disabled unused UI elements in research table lootpanel
7 Years Ago
Build tweaks
7 Years Ago
Build fixes
7 Years Ago
[D11][UI] Added add scrap action to research table lootpanel
7 Years Ago
[D11] Disable sprint/auto-sprint when certain UI screens/panels are open