121,151 Commits over 4,018 Days - 1.26cph!
Even more work on dormant ai bug.
More work on dormant ai bug.
Improved offshore junkpile spawns
Fixed animals spawning inside small cliffs
Improved Ch47 drop points (no longer dropping on top of buildings)
Added CH47 drop point to SiteA
Fixed missing ladder volume from launch site
Pumping station has slightly larger prevent building volume
Islands WIP
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
Attempt at fixing Dormant AI wakeup bug.
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scientist sentry turret prefab with hierarchy
compound perimeter walls placement
scene2prefab
Fixed gaps between compound walls
Deleted unused gate materials
Short compound wall lods/col/prefab
Compound gates LODs COL and prefabs / Fixed missing barbed wire material on compound walls
Fix for potential material-related NRE in water rendering
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Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
quick fix for the compound entrances, using gate + checkpoints
Compound walls LOD/COL/prefabs
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Fixed broken lighthouse UV's
Compound gate and walls first pass
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residential buildings COLs
scene2prefab
residential buildings LODs
Building material variations
Compound scene update / scene2prefab
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Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
Subtracted
26423 (EAC SDK update)
Fixed underwater ocean rendering glitch when looking up
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Fixed underwater horizon artifact
Fixed a few shader compile warnings
Residential buildings pre-LOD progress
compound scene2prefab
Upgraded ppsv2 to latest
Fixed annoying benign glcore compile error (unity bug + ppsv2)