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105,878 Commits over 3,806 Days - 1.16cph!

9 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
9 Years Ago
Decal/Impact WIP
9 Years Ago
Merge from main
9 Years Ago
GameTrace samples terrain splat materials
9 Years Ago
GamePhysics uses lists
9 Years Ago
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9 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
9 Years Ago
GameTrace resolves batched colliders
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
9 Years Ago
Clamp graphics.af between 1 and 16
9 Years Ago
NRE handling
9 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
9 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
9 Years Ago
Blood....so much BLOOD.
9 Years Ago
Water: white/black movement lines fix attempt
9 Years Ago
more blood stuff
9 Years Ago
Bullet entry wound decal
9 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
9 Years Ago
First pass blood impact FX assets
9 Years Ago
Added deploy volume that uses the entity bounds for its placement check
9 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
9 Years Ago
Merge from main
9 Years Ago
Missing files.
9 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
9 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
9 Years Ago
Savas loot tweaks. Quicker respawns.
9 Years Ago
Conventional Savas load fix.
9 Years Ago
Fixed DoF ignoring water
9 Years Ago
Rebuilt shader variants
9 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
9 Years Ago
Unity 5.2.0p1
9 Years Ago
fixed heli bullets visually penetrating bases
9 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
9 Years Ago
▍▉▉▌▅
9 Years Ago
Network++
9 Years Ago
Updated RustBuilder
9 Years Ago
Spelling error in timer
9 Years Ago
Bow ironsights
9 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
9 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
9 Years Ago
Fixed gUserMinAniso < 1 occurences
9 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
9 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
9 Years Ago
Fixed performance tracking prefab not being spawned in the editor
9 Years Ago
CraggyIsland update
9 Years Ago
Fixed some decal projection distances
9 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
9 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading