111,707 Commits over 3,928 Days - 1.18cph!
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
Optimized terrain carving triggers (better projectile and player culling performance)
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader
Added dynamic visibility mask to water system
Added water visiblity trigger; modified WaterLevel to allow collision toggle
Added default lake material
Updated water prefab: moved water comp to root, other changes/cleanups
Fixed lighthouse vertical position
Fixed lighthouse vertical spawn position.
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup
Added log when server is fully started
Sticky gizmos for deferred decals
painstakingly moving decals into my prefabs without gizmos :'((((
Convex hulls models for prevent building volumes
Setup & prefab update
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
Coarse slope blur all channels for now
Removed building blocked chat message when trying to place while placement guide is red
Fixed code lock placement guide not being shown as red when in unauthorized cupboard
more ivy models
building allowed guide models and prefabs
Workaround for ssao/blur shader opengl compilation error
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
Merge from dungeone, broken up lighthouse railing
Fix for near/viewmodel ssao color bleeding
Lighthouse, broken up railing on the top floor.
Fixed water system perf on riverless maps
Foliage displacement code cleanup
Minor foliage displacement optimizations
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
Added missing lighthouse files and incremented network++
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
Quick optimization for OBB.Contains
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
SSAO texture format error to warning
Fixed server ssao texture format error; now detecting null device
Fixed profiler sample mismatch introduced with
16568 (spamming when looking at terrain)
Added foliage displacement trails to players
Unified DecalDictionary and ParticleDictionary into EffectDictionary
Added support for foliage displacement prints