111,922 Commits over 3,928 Days - 1.19cph!
Fixed variable luminance in playermodel preview on Hapis (#661)
Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path
Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now)
Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
Show locked level on searched icons
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
Tree and mesh quality in options go up to 200
Tree and mesh qualities > 100 no longer push back the culling distances
resetbp reverts unlocked items to default
xp.reset works
xp.setlevel works
Fixed XP notice HUD getting huge
Reduced xp gain particle count
Craft count spacing
Hide uncraftable blueprints (like the key)
Don't allow craft if parent item hasn't been unlocked
Show "parent item needs unlock"
Order locked blueprints by cost
Show child items in blueprint description
Fixed xp particle explosion when spending xp
Nuked low quality version of skin shaders; only one full spec level for now
Fixed vitals covering inventory menu
Fixed other player voice notices showing on HUD
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
Couple of tweaks to airfield
fixed a couple missing collisions on trainyard outer building
fixed a place that was not walkable due to barrier on train_wagon_e
Added a small AO map to make brickwalls look better
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
Fixed some river segments failing to be added to the water map
Changed light shadow mask clone texture format to R32F
Fixed NRE in TerrainCollision
Slight animal count tweak
Added working player model prefab to playermodel scene
More sensible thirdperson defaults
Players stand in player perf scene
Fixed skinned clothing replacing skin textures
Fixed tshirt skins
Fixed knockers not censored in inventory menu
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
Removed steaminv.del outside of editor
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right
Spawn populations can choose whether to scale with the world size or the filtered spawn area
Animals, loot barrels and ores scale with the world size instead of the filtered spawn area (easier to balance)
Loot barrels always spawn individually (no clusters)
Added spawn.report console command (prints basic spawn handler report)
texture and material edits
Added warnings when trying to parent entity to itself
Added warnings when trying to parent entity to its child
Fixed C4 parenting to its own child
waterbucket baseline
waterbarrel
waterball