111,922 Commits over 3,928 Days - 1.19cph!
Reduced clipping on metal plate torso
Rock cull distance tweaks (RUST-626)
dof_blur, dof_aper now saved vars
Fixed stack overflow when ShouldNetworkTo'ing self
Thirdperson:
- rotates around bones, locally
- cambone var defines which child bone to rotate around
- mwheelwheel zooms in and out
- rmb + mwheel changes fov
Console System handles Vector3 properly
DOF: if looking at an entity with eyes, focus on them
Parented eyelids to eye bones
Don't allow spectating self (!)
third person camera doesn't go through stuff
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Fixed the normals I just broke
Femalehead.02 uses correct lods
Fix for RUST-681 (needs Scene2Prefab)
Missing FPS graph shaders in standalone
Reduced clipping on bone armour pants
Fixed player preview refl probe interfering with global reflections
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Fixed missing FPS graph materials in standalone
Material zoo AO apply method to post
Light test 2 (env refl occlusion)
Men have manlier eyelashes
eyelashes use standard shader
Fixed map overlay not preventing mouse buttons when open
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
Material zoo nighttime parameters
Fixed errors when running material_zoo scene
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
Light test (env refl occlusion)
Stripped deprecated tree optimization code
Wood armour pants don't clip through other clothing items
Added server.idlekickmode
Added server.idlekickadmins
Fixed terrain asset being constantly modified even when nothing has changed
Removed unused foliage shader from ancient times
Removed duplicate / unused footprint assets