121,142 Commits over 4,018 Days - 1.26cph!
updated player preview lighting
Some more AI safeguarding.
EAC startup / initialize fix for Windows
Animals react to gunshots.
Slightly better animal movement.
More on animal AI.
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
Added new morph cache component
deleted some faces of the inner mouth to avoid clipping some head types
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
Toned down female eyelash material
Female dark texture updates
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Female light texture updates
EAC SDK update (outdated Linux 64bit)
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lighting added to dark male textures
eye's made glossier, but less spec
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Properly added shuffleplayerseed so it doesn't disappear when running codegen
Added much more baked lighting to light/asian textures to work better at low quality levels and in ambient lighting (other skintypes to follow)
Added AO to male specular
transferred over haircap materials to new generic shader and added normal maps. balanced colours and alpha clip values for when not using tsaa
removed morphs on facial hair lod 2 and pushed out eyebrow and facial hair lower lods to be more universal
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Catch persistence / lifestory deserialization errors + log path to file
fixed weapon attachment positional issues on Ak, Lr300, SAR, Bolt and revolver
Iceberg texture and UV progress
More on preventing NPCs from getting stuck.
Item description updates and fixes
Phrases
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removed eyelashes from male faces
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