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107,469 Commits over 3,836 Days - 1.17cph!

10 Years Ago
Added lerp.lerpDelay
10 Years Ago
Update native libraries
10 Years Ago
Fixed server autoupdating on startup
10 Years Ago
set cargo plane layer
10 Years Ago
Tweaks
10 Years Ago
Completely removed clouds from the raid biome
10 Years Ago
Time of Day update
10 Years Ago
Making it pretty
10 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
10 Years Ago
Enabled screen-space water in builds; pushed back eye clipping
10 Years Ago
Moved gameapi stuff to new backend
10 Years Ago
fixed cargo plane scale
10 Years Ago
burlap headwrap icon
10 Years Ago
Server compile fix
10 Years Ago
Campfire gibs.
10 Years Ago
Fixed BuildingTest save not loading
10 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
10 Years Ago
Fixed player.IsSprinting not working for other players/server
10 Years Ago
Fixed player.IsDucked not working for other players/server
10 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
10 Years Ago
Can remove sleeping bags from death screen
10 Years Ago
Possible fix NRE in DoClientConnected
10 Years Ago
Time of Day update
10 Years Ago
Added water level awareness to screen-space water; fix issue #123
10 Years Ago
Speedtree buildserver crashes (!)
10 Years Ago
Handle missing map properly on client Handle maps without terrain properly
10 Years Ago
Fixed out of order errors
10 Years Ago
Unity 5.0.1p1
10 Years Ago
fixed the missing normal map on the viewmodel arms.
10 Years Ago
First pass at wolf sounds
10 Years Ago
you can now kill horses
10 Years Ago
Implemented Tom's 3 new head meshes
10 Years Ago
Added map to build settings :x
10 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
10 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
10 Years Ago
Unresponsive timeout fix
10 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
10 Years Ago
Fixed changing water mesh parent during OnEnable Removed water debug messages
10 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
10 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
10 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
10 Years Ago
Gib files for some of the placeable objects/loot objects.
10 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
10 Years Ago
Missing horse corpse prefab
10 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
10 Years Ago
Pre-Runway
10 Years Ago
shaderlod now targets only specific shaders
10 Years Ago
Fixed missing wind
10 Years Ago
Fixed pillar render distance #118
10 Years Ago
Lowering sign resolution (crash test)