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107,469 Commits over 3,836 Days - 1.17cph!

10 Years Ago
MeshPaint source object Object rotation, panning, zooming Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
10 Years Ago
rope material tweaks
10 Years Ago
Created the remaining stair prefabs and folders
10 Years Ago
Adding the new stair models for metal, twig, top tier, stone skins
10 Years Ago
Merging from main
10 Years Ago
No more StringPool errors in editor Fixed errors when building the game manifest Hide HUD when a dialog is being shown Mesh painter
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
backup
10 Years Ago
running and jumping 3rd person animations for rocket launcher
10 Years Ago
wounding last damage type carried over to death medical tools will revive players when used on them in wounded state
10 Years Ago
wip
10 Years Ago
Scene stuff. Atmosphere/camera wip.
10 Years Ago
crouchwalk / jog animations for the rocket luncher
10 Years Ago
Scene stuff
10 Years Ago
Scene stuff
10 Years Ago
backup
10 Years Ago
Debugging tools
10 Years Ago
3rd person reload / deploy / attack animations for the rocket launcher
10 Years Ago
memory leak tests
10 Years Ago
added running + leaning left/right animations for the rifle tweaked the rifle crouchwalk animations
10 Years Ago
added more special fx for the rocket launcher created the world model and LODS for the rocket launcher
10 Years Ago
River fix, part 1
10 Years Ago
Added PVT auto-disable on critical exception originating from native code Made LOD bias change quicker for more responsiveness on PVT cache overflow Adjusted PVT param tables in regards to lower quality modes
10 Years Ago
Adding U shaped stair models and collisions - wood skin
10 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
10 Years Ago
Adding Lshape stair and railings for wood type
10 Years Ago
Fixed barricades missing placement guides
10 Years Ago
Updated symbols
10 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
10 Years Ago
Native binaries
10 Years Ago
Little extra bits on the repair bench gibs.
10 Years Ago
Switched to packed maps for pvt prepass rendering Reduced PVT system memory footprint by ~85% Reduced PVT initialization time by ~60% Added PVT initialization stats for memory and timing Updated native builds
10 Years Ago
updated lods for the rpg
10 Years Ago
More fixes.
10 Years Ago
Various fixes.
10 Years Ago
Fixing post-merge mess.
10 Years Ago
Merge from main.
10 Years Ago
tweaked animal animations a bit
10 Years Ago
fixed a bug with the pickaxe world model being all white
10 Years Ago
Temp delete
10 Years Ago
Backup
10 Years Ago
Fixed some head wrap clipping issues with new head models
10 Years Ago
re-rigged the rocket launcher to include Tom's new rocket model
10 Years Ago
added campfire gibs
10 Years Ago
Clientside IsDeveloper() fixes
10 Years Ago
Fixed parachute cull distance
10 Years Ago
Speedtree perf tweaks
10 Years Ago
Fix rustle sound triggers being on the wrong layer
10 Years Ago
view model animations for rocket launcher sound effects and special fx for rocket launcher