111,660 Commits over 3,928 Days - 1.18cph!
Tool cupboard checks line of sight when attempting to authorize / clear
throwables slowed down & do less damage
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
wall.window.bars hook for shutters worked out
back up
Removed half-block + half-block slanted
Underwater bubble sounds
Underwater bullet trail sounds
First pass at stone construction sounds
helicopter rotor sound tweak
fixed bug with the horse ragdoll skin not matching the alive version
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
Fixed door collider layers
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
fix for floating snap trap
Updated landing poses for throwables
Sentry guide marking improved
pumpjack and quarry guide meshes improved
Pushed culling distance on some of the bigger signs
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Can rotate turrets to face a different area (when offline)
canceling a craft breaks any items with condition in the recipie before returning them
fixed beartraps always looking unarmed
merged sentry guide into main
fixed pumpjack disconnect error upon repairing
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Removed animators from stuff that shouldn't have them
Rotation changes to stone hatchet world prefab
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
Doors/gates use animations (client and serverside)