reporust_rebootcancel

107,460 Commits over 3,836 Days - 1.17cph!

10 Years Ago
merge into main - a bunch of damage balance and hide balance changes
10 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
10 Years Ago
repair bench easier to create, repair bench default blueprint
10 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
10 Years Ago
merge from main generic deployable protection
10 Years Ago
Moved standard layer code to own include file Added wetness control to legacy terrain shader
10 Years Ago
Dump network packet history on invalid packet error
10 Years Ago
eoka recovers from cancelled attack faster
10 Years Ago
Removed extra albedo map
10 Years Ago
Added g-buffer normal + light transmission encoding; compatible with unity normal output Added light transmission options to speedtree shaders
10 Years Ago
Bow and Arrow are craftable by default Updated phrases Updated recipies
10 Years Ago
Hacky hack - fixed bow breaking after last arrow fired
10 Years Ago
Don't use blueprints as ammo
10 Years Ago
Endian bullshit
10 Years Ago
Merge from main
10 Years Ago
Added head2 prefab (in case it's needed)
10 Years Ago
Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
10 Years Ago
Fix confirmed, remove debugging stuff
10 Years Ago
Reapplied water changes with reduced maximum loop unroll depth
10 Years Ago
Added head 2 textures & created 1st pass player2 skin material
10 Years Ago
Skinned & rigged new head2 variant ready for testing (no lods or blends)
10 Years Ago
fixes for cold protection/overheating
10 Years Ago
Lowering MTU size
10 Years Ago
Try this Tom
10 Years Ago
Fixed item option buttons becoming unresponsive when taking lots of damage
10 Years Ago
Rollback
10 Years Ago
More error guessing
10 Years Ago
Error guessing
10 Years Ago
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time) Updated water shader in preparation for river shader
10 Years Ago
new explosion for the c4
10 Years Ago
new explosion / smoke textures
10 Years Ago
Autospawn progress.
10 Years Ago
Fixed server errors when old clients join
10 Years Ago
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
10 Years Ago
Fixed not disposing of cloned mesh in AM skinned state
10 Years Ago
Reapplied radtown scene changes
10 Years Ago
Merge from main (aka scene merge from hell)
10 Years Ago
Network protocol++
10 Years Ago
Destroy SkinnedMeshCollider mesh properly
10 Years Ago
protocol++
10 Years Ago
merge into main
10 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
10 Years Ago
merge from main
10 Years Ago
Bunch of metabolism changes Healing based off calories works differently Comfort works! Climates have different temperatures now Cold damages you & armor protects against cold Radiation protection works properly once again
10 Years Ago
remove debug.log
10 Years Ago
merge from main
10 Years Ago
Admins hammer fix
10 Years Ago
Missing file
10 Years Ago
try catch CullGrid.Instance.Refresh
10 Years Ago
Migrate remaining sounds to sound system Reorganize sounds Fix EffectRecycle deleting effects before sounds finish playing Distant sounds WIP