121,135 Commits over 4,018 Days - 1.26cph!
Can pick up chain link gate (same as prison gate)
Fuck off that delayed kill message bullshit on players
Added shadow cascade blending support for stable split projection
Older SF shader compile fixes
Merged other lost fixes to std shadow code
Fixed foliage shadows not animating
backup/progress rocket crane
fixed AK47 viewmodel clipping when ironsighting
Additional profiler samples for BasePlayer.FinalizeTick.Transform
Deleted "Debug/Load Profile File" since it's no longer working on 5.6 (use the save / load buttons at the top of the profiler window instead)
Water jug vm anims, animator, anim events, world model and temp sounds
Added shadow cascade transition blending
backup/progress rocket crane
Added movement curve interpolation to flyhack detection (same as for noclip detection)
Fixed players culling when looking over low wall (RUST-1670)
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
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revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
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rock / machete / eoka / crossbow viewmodel tweaks
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
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torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
Subtracted temporary disable npc apply vis
Merging culling lodgrooup localrefpoint reset tweak
Check if standing on other players when verifying grounded state in anti hack (RUST-1572)
Changed default value of flyhack_protection to 3 (includes check for other players)
Eliminated water carving volume test from anti hack (perf)
Use current position rather than new position for server side grounded check (should be more robust for jumping on sloped terrain)
RUST-1661 - Shooting through/under stone doorway fixed
fixed wrong blend mode on high wall wood
blending mask adjustments on old materials types
crane texturing progress
Rocket factory site ground update
Rocket factory site / warehouse / roof units textures
Fixed "Gameobject is not a root in a scene" kick
Fixed NRE in ConsoleSystem+Arg.HasPermission
Limited server's ability to call convars on clients
Fixed being able to drop items between icons
Cleaned community ui test
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
reverted the values in the ground blend material
Ignore Cooking::cook/createTriangleMesh error