128,953 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Reduced res maps for test caves.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed drag distance not taking zoom into account in JQueryUI
Experiment with partial stack grabbing in inventory (it's shit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not dying when dead
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Server browser refresh button works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated the entire Trees2 folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled special weird looking  terrain only fog 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server list only shows Rust servers
Disable the camera until player spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed loading screen not closing in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player world aniamtions sometimes not playing
Local player's world animations are now predicted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked melee attack to be less missy if you're partially inside something
 
                
                
                
                
                
             
         
        
            
            
            
                
                Close server if it's out of date (your batch file etc should update and restart)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed sln files committed by petur
 
                
                
                
                
                
             
         
        
            
            
            
                
                ds: only load saved games if we have -load switch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added inventory icons context menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored billboard materials and fixed billboard texture import settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unignored and move shaderforge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed double language debug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.0 prerelease 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Send note's when resources picked up/used
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorganized terrain assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved all of Petur's assets to Content/Nature
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved all rock, grass and resource assets to Content/Nature
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Aaaaand one last folder move, let's hope that's it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                idle animation and a new attack animation for wolf
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added resource gathering/spending indicators
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed shiny grass in test level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added hammer worldmodel prefab (needs model)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed client compile error in PlayerInventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water now reflects the sunlight. Terrain reflection tweaked too.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced/added clothing files with updated meshes & LODS on new rig.  
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleted redundant old clothing assets.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some model meta files and material import settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated player model parts to work with new rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted duplicate normal map processor
 
                
                
                
                
                
             
         
        
            
            
            
                
                SkinnedMultiMesh now handles LOD'ing properly