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111,286 Commits over 3,928 Days - 1.18cph!

10 Years Ago
Tweaked player LODs so they don't dissapear so soon with low lodbias
10 Years Ago
HV pistol/rifle ammo
10 Years Ago
LOD distance tweaks
10 Years Ago
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
10 Years Ago
added headshot sound
10 Years Ago
Hash order tweaking
10 Years Ago
Force LOD grid init when accessed for the first time
10 Years Ago
Delete old eac0.bin when generating hashes
10 Years Ago
Builder tweaks
10 Years Ago
missing files
10 Years Ago
added supply signal
10 Years Ago
merge from main
10 Years Ago
Proper ammotype change prediction ServerProjectile aimcone calculated on server
10 Years Ago
Hapis patch candidate. Atmospheric tweaks. Network++
10 Years Ago
hit marker sound for helk
10 Years Ago
merge from main/gunshots2
10 Years Ago
merge from main
10 Years Ago
More gunshot pass 2 tweaks. Bang bang!
10 Years Ago
smoke grenade viewmodel and worldmodel
10 Years Ago
This should fix the steam ui opening sometimes when pressing space
10 Years Ago
Don't transmit voice to disconnected players, even though it works and they could hear you from another server Fixed asset bundle build target
10 Years Ago
Entity, collider, rigidbody diagnostics on dump command
10 Years Ago
Hapis stuff. Network++
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Build process tweak
10 Years Ago
Build path fix
10 Years Ago
Bundles/Common tests
10 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
10 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
10 Years Ago
LOD grid default parameter value tweak
10 Years Ago
Fixed highest LOD not triggering sometimes
10 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
10 Years Ago
In editor etc, show english until phrases generated
10 Years Ago
Fixed server not saving stats properly
10 Years Ago
Added fast LOD component for static objects (using the LOD grid)
10 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
10 Years Ago
fixing rotations and scales of rpg fbx's
10 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
10 Years Ago
merge from main
10 Years Ago
Made singleton class more robust (handle pre-init access)
10 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
10 Years Ago
Small water tank fix.
10 Years Ago
Fixed screenspace water
10 Years Ago
added high velocity rocket (wip)
10 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
10 Years Ago
fixed bullet texture on revolver
10 Years Ago
small fix to the SwapRPG script.
10 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
10 Years Ago
Fixing trees for real.