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105,854 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Improved PVT performance in some areas; tweaked params again; more async Improved PVT rendering in far away terrain; still not final Fixed buggy PVT normals Deployed PVT to all scenes using Main Camera prefab
10 Years Ago
Doubled the animal density (performance test)
10 Years Ago
Added Metal Facemask
10 Years Ago
Minor AI tweaks
10 Years Ago
Made the AI test level even more fun Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
10 Years Ago
Added bucket helmet Added coffee can helmet
10 Years Ago
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
10 Years Ago
trying to commit torch material again ( just update it plastic!)
10 Years Ago
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
10 Years Ago
Changed settings on torch material
10 Years Ago
"Tools/Update Clothes Models" now changes max texture size to 4096 too
10 Years Ago
Fixed WaterEffects NRE if sky dome is missing
10 Years Ago
Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
10 Years Ago
Disable dynamic znear in playermodel scene
10 Years Ago
Fixed warnings in the cave_test prefab
10 Years Ago
Restoring deleted weapon files (goosey strikes again)
10 Years Ago
Fixed warning in IgnoreCollision
10 Years Ago
Updated animal prefabs Updated AI test scene
10 Years Ago
Added AIObstacle.CheckCollision Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point) Updated AI test scene Made obstacles handle entities inside them in a more stable manner (for real this time) Fixed AILocomotion speed not depending on angle between forward and target vector
10 Years Ago
Removed grass system debug output
10 Years Ago
Made obstacles handle entities inside them in a more stable manner
10 Years Ago
checking in metal plate helmet and textures
10 Years Ago
Added early exit to AILocomotion tick if no movement is required Made AISteering profiler sampling more accurate
10 Years Ago
Added AISense.FindClosestTarget / Danger / Obstacle Added AILocomotion.SnapToGround (no longer called automatically) Made TickSenseAction randomly distribute its calls across frames Removed all WaitForSeconds from the wolf beahviour tree (for testing purposes)
10 Years Ago
Changed default farclip to 6000
10 Years Ago
Added client.farclip
10 Years Ago
Time of Day update to 2.2.0 prerelease 4
10 Years Ago
Made torch normal maps normal maps
10 Years Ago
Edited torch prefab & v_torch to get new torch working.
10 Years Ago
Added tools/Update Clothes Models - sets up avatar, humanoid, no material import, warns on extra bones
10 Years Ago
Cleaning up unused materials
10 Years Ago
burlap shirt fix...hopefully.
10 Years Ago
Added models, textures, and prefabs for hazmat suit and improvised helmets.
10 Years Ago
Reverted CoherentUI to software only (hardware acceleratred mode is laggy, wants vsync) Re-enabled dynamic znear
10 Years Ago
Moon adjustments.
10 Years Ago
Slight snow biome colour tweak.
10 Years Ago
Snow biome less purple.
10 Years Ago
Bunch of biome specific environmental parameters. For example, deserts are no longer super cloudy!
10 Years Ago
thompson submachine gun view model rigged up; reload animation done.
10 Years Ago
Made static decor rocks get randomly scaled and flipped Re-added forest rocks (no moss for now, but a slight brown tint) Removed tons of rock hacks we had to do for Unity 4 Litter box alert: Added tiny clutter rocks to some areas (rock, sand, dirt, forests, underwater, ...) Protocol++
10 Years Ago
Refactored grass and decor systems to start spawning after calling Refresh() Made grass and decor patches always snap to main camera, no need to move the game objects via script Made Refresh() do a full rebuild if called after already being initialized (can be used at respawn) Made TerrainGenerator.GenerateTerrain() call Refresh() on static and list decor Made Client.OnClientFirstSpawn() call Refresh() on dynamic decor and grass
10 Years Ago
Fixed the colour mismatch on forest 4 billboards.
10 Years Ago
Fixed burlap shirt again
10 Years Ago
re-made burlap shirt prefab & added skinned mesh collider
10 Years Ago
re-exported burlap shirt with clean hierachy & added lower torso mesh
10 Years Ago
Tweaked HTML zoom Tweaked belt bar
10 Years Ago
reverted burlap_shirt (did the same thing that I did earlier but didn't set the default material to Flesh)
10 Years Ago
Added skinned mesh collider script
10 Years Ago
Converted some decals to the standard shader Converted some particle effects to the custom shader that isn't super bright at night
10 Years Ago
re-added collision component to burlap-shirt