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110,899 Commits over 3,897 Days - 1.19cph!

10 Years Ago
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10 Years Ago
Added procedural virtual texturing terrain code
10 Years Ago
Fixed issue with loot window
10 Years Ago
Warning when transform changes (a lot) with collider and no rigidbody
10 Years Ago
Don't know why this exists, deleting
10 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
10 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player
10 Years Ago
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
10 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
10 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
10 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
10 Years Ago
Fixed server NRE's in NetworkSleep
10 Years Ago
Rebasing
10 Years Ago
Profile triggers Use shitter physics on server
10 Years Ago
Improved LOD transitions on the big fat trees.
10 Years Ago
Added World layer to the Convar toggle script. Tweaked clouds slightly.
10 Years Ago
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
10 Years Ago
10 Years Ago
boar sound fx
10 Years Ago
Finished the boar;
10 Years Ago
Improved rock spawn rules
10 Years Ago
Added stairs Added Scott's temporary placeholder models
10 Years Ago
Added hotspot snapping for area placements
10 Years Ago
Upper floors
10 Years Ago
Foundations are now flat again Added windows and doors
10 Years Ago
Fixed headshots sometimes not working
10 Years Ago
added some new boar animations ( screaming / Shake mud off body ); tweaked some existing boar anims
10 Years Ago
Implemented torch holdtype
10 Years Ago
Added 1st pass player torch anim set
10 Years Ago
tweaked deploy torch view model anim
10 Years Ago
Added anim events to torch view model anims
10 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
10 Years Ago
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
10 Years Ago
Merged
10 Years Ago
Added server report command (creates debug txt file with object counts etc)
10 Years Ago
Mockup scene stuff.
10 Years Ago
Terrain>Rock consistency texture edits.
10 Years Ago
Added Weathering.cginc
10 Years Ago
Merged
10 Years Ago
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10 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
10 Years Ago
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
10 Years Ago
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
10 Years Ago
We have to go bigger...
10 Years Ago
Added @2x versions of the rocks
10 Years Ago
Making rocks more consistent with terrain, WIP backup commit.
10 Years Ago
Renamed SpawnProbability to PrefabParameters
10 Years Ago
More terrain splat mapping improvements
10 Years Ago
Changed default terrain height pixel error to 2
10 Years Ago
Added lots of geography-related accessors to TerrainMath