127,309 Commits over 4,109 Days - 1.29cph!
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Fixed server browser list scrollbar
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call)
Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
Optimized sound / particle parent disconnects
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
Stripped a missing camera component from some nested cameras
Stripped a missing script from UI scene (console input field)
Simple sight world model lod updates
searchlight beam improvements
codegen + manifest ( fixes spotlights )
Footwear specific footsteps
Fixed spawn/spawnitem not working
Some invoke handler optimizations
Cache waterfactor, waterdepth
use Entity.WaterDepth for ai queries
animals have proper corpse contents
added deer meat
Instancing all materials part 2
Updated render queue field and added instanced field to rust/std shader gui
Increasing navmesh bounds
Chicken doesn't use horse footsteps
Cleaned footsteps
Reduced animal mesh compression
Attack damage is a variable on the npc
Ai senses - memory filter (should fix ai not seeing players)
Ai should sense corpses too
Launch_site terrain setup
Backup/progress core
Rocket factory/interior progress
Fixed dark censorship (RUST-1625)