128,970 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added randomized scale to new foliage system
Added value noise to new foliage system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added contact shadows (works on vm); toggle via graphics (def=off)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Couple of internal shader fixes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                humanoidNPC baseline
humanoid NPCs can use weapons
humanoidNPC uses navmesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                uvmix settings
splats
desert particles
area scene stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved contact shadows plug to third party
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added smooth distance fadeout to new foliage system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked deprecated standard-hair shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting up shader gui
Added packed version of rust/standard shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved shader gui source cache handling
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Redid AI to use AIAgent instead of BaseNPC
NPCPlayer apex implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                launch_site dressing backup from the previous couple of days
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skinwarmup convar (waits for skin downloads to finish before joining a server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code formatting on some random files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added workshop.print_skins console command
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some code cleanup in preparation of more custom instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                barricades gibs fixes, uv weld optimizations
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Keep connection alive when waiting for skins
Network++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Print counter in loading screen when downloading / processing skins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▌▋▍█▊ ▋▆▊▉ ▊▄▌▅▆ ▇▄ ▌▅▋ ▋▇▆▆▉▊▌█ ▄▊ ▇█▌▌▇▅▌ ▉▇▇▄▅▆▋
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                More metal impact polish
Barefoot footstep polish
New dropbox submit sound
Unfuck airdrop flight sound import settings
Mix tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added instancing support to foliage displacement pass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted maxrpcspersecond default value (now 200)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree colliders count as grounded in the server side player movement checks
Consumable items try to go straight to belt when picked up
Stackable items prefer item containers that already contain other items of their type when picked up
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck