127,279 Commits over 4,109 Days - 1.29cph!
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tweaked walk/jog animations
added 3rd person waterbucket animations
added 3rd person camera animation
updated weapon override controllers
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance
Touched all relevant shaders
Fixed flashlight attachment showing gun shadow all over the place
EAC launcher fixes (needs x86 lib)
Cherry pick from
22121 (Blank hair prefabs)
Ice lake LOD/COL/prefabs
Scene fixes
can look around on mountable with clamped angles
Enabled grass shadow casting by default (gfx menu toggle soon)
Added custom shadow path to foliage shader
Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias
Tweaked overgrowth material
Foundation floor shadow fix
Cherry picked foundation shadow mesh fix
fixed clipping on big cleaver, longsword and mace attack at 85 fov
fixed issue with pickaxe attack hit anim
added male_hairstyle_01 to prefabs on skinupdates branch
Reduced memory usage by freeing the world serialization cache after loading the map
Addedd watermap memory usage to world info text
Fixed some problems when repeatedly connecting to the same server in one session
Overgrowth reduced alpha cutoff
Cherry picked overgrowth material tweaks
Disabled foliage intensity until we have proper filtering for spot and cube shadows
player eye offsets correct on mounts
aiming relative to mount
fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
Entity parenting overhaul (this most likely breaks everything)
adjusting spine blending values to look more natural when running
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Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks
Added penumbra shadows for spot and point lights (toggle incoming)
Re-enabled shadow intensity with new custom, alu only dither
Changed material propery order and control for foliage shadow intensity
Cherry picked grass changes
Added penumbra shadows for sun/moon light (broke cascade blending)
Small tweak to directional penumbra, more softness at base
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Adjusted searchlight and heli light shadow radius
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