reposbox-hc1cancel

1,473 Commits over 123 Days - 0.50cph!

3 Months Ago
PlayerOutfitter NRE fix
3 Months Ago
Reduce walk gear db
3 Months Ago
Disallow aiming between sprint, grounded change
3 Months Ago
Clean up weapon-created particles and decals between rounds
3 Months Ago
Headshot sounds play locally if you're the attacker or the victim
3 Months Ago
Ceil applied damage
3 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
3 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
3 Months Ago
Can cancel single-loader reloads if you try to shoot
3 Months Ago
Adjust M4 irons
3 Months Ago
Add FOV offset when aiming
3 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
3 Months Ago
IBombPlantedListener -> BombPlantedEvent (#104)
3 Months Ago
Use libevents for damage / kill events Merge pull request #96 from Facepunch/libevents2 Refactor damage events * Use facepunch.libevents for damage-related events * Broadcast damage before broadcasting kill * Allow modification of damage in event handlers
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
Fix being unable to spectate bots
3 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
3 Months Ago
Add surface mats
3 Months Ago
Add shooting range to fps test scene
3 Months Ago
Give MP5 a predictable recoil pattern
3 Months Ago
Push headshot sound asset
3 Months Ago
Restructure eye height calc
3 Months Ago
Increase viewmodel lerp speed
3 Months Ago
Add Ping to ScoreboardRow BuildHash
3 Months Ago
Sprinting dampens side movement a lot
3 Months Ago
ViewPunch changes
3 Months Ago
Categorize and name all the weapon components
3 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
3 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
3 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
3 Months Ago
Added land sound for jumps, separate sprint footstep sounds
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
3 Months Ago
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
updated map merged industrial wip adjusted spawns
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events Update module url Post-merge fix
3 Months Ago
Update module url
3 Months Ago
Expose spread scale, lower it by more than half
3 Months Ago
Don't allow sprinting unless you're moving
3 Months Ago
Added screen shake effect when near an explosion from a HE grenade with same falloff applied to damage for intensity Fix merge conflict in player prefab
3 Months Ago
Add basic sprinting implementation
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events
3 Months Ago
Added ADS
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
3 Months Ago
Use libevents for damage / kill events
3 Months Ago
Use libevents for damage / kill events