reposbox-hc1cancel

1,473 Commits over 123 Days - 0.50cph!

4 Months Ago
Add KillFeed
4 Months Ago
Add IKillListener (prep for kill feed)
4 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
4 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
4 Months Ago
Use BulletSpread instead of hardcoded value
4 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
4 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
4 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
4 Months Ago
Broadcast DryShootEffects
4 Months Ago
Restore resources
4 Months Ago
Fix NRE when local player is null in Crosshair
4 Months Ago
Fix errors in HUD when local player doesn't exist yet Resources
4 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
4 Months Ago
C4 light effect
4 Months Ago
undo c4 offset do it in the prefab
4 Months Ago
c4 material
4 Months Ago
c4 icon
4 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
4 Months Ago
More icons
4 Months Ago
Gun icons
4 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
4 Months Ago
Ragdoll the player's renderer when they die
4 Months Ago
Add notion of armor, can't be bought yet
4 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
4 Months Ago
Team names and team colours are reflected properly in the UI
4 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
4 Months Ago
Minor round state display UI changes
4 Months Ago
Hook up basic procedural hit reaction
4 Months Ago
MainHUD cleanup
4 Months Ago
Fixed player collision staying active after death
4 Months Ago
Main HUD has gradient Move ammo into a component Remove vitals background Player role component Centralise main HUD elements (vitals, role, ammo) Remove chat background, contextual input prompts Rebase fixes
4 Months Ago
Don't possess players on respawn, no need
4 Months Ago
Make player inventory sync
4 Months Ago
Simplified MainHUD player acquisition
4 Months Ago
BombSite component, update BombSite_A.prefab
4 Months Ago
Update C4 weapon name Player cameras are off by default, will only turn on if it's needed
4 Months Ago
Add hud to fps testing scene
4 Months Ago
Added damage listeners, can react to damage taken/damage given (for UI, hit reactions, etc, networked)
4 Months Ago
Separate HUD from Player prefab - make that GO in the scene networked - should fix chat too Fix conflicts
4 Months Ago
Cut down on a bunch of damage system code
4 Months Ago
Prevent reload if weapon ammo is full
4 Months Ago
Remove unused
4 Months Ago
New vitals UI, new UI font & theme (from ui-stash)
4 Months Ago
Network Game_SetUp
4 Months Ago
Remove WeaponViewer
4 Months Ago
Make text bold again Chat fixes + team chat
4 Months Ago
Increase team limit
4 Months Ago
Put spectators on a team at round end WIP try to avoid double-assigning weapons
4 Months Ago
Weapon info panel doesn't move the active weapon around
4 Months Ago
Bind slot4 and slot5 input actions