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17,502 Commits over 1,338 Days - 0.55cph!

1 Year Ago
Show only SM5.0 attributes in material editor
1 Year Ago
Queue scale changed for cloth, fixes child cloth not updating scale
1 Year Ago
Should fix OverflowException
1 Year Ago
Delete TraceResult.HitboxIndex, it'll be useless once I've deleted the hitbox groups. CSkeletonInstance::SBox_BoneToHitbox returns the hitbox itself, used for sweeps.
1 Year Ago
Add tags property to CModelDocHitboxBase Setup tags via string tokens for hitboxes, interop Hitbox.. still learning about all this, so need to go back and clean all this up later. Send over the hitbox handle when performing traces Don't forget to pass the tags when compiling resources Add TraceResult.Hitbox
1 Year Ago
PhysicsBody Trace (#553)
1 Year Ago
fix summary
1 Year Ago
Add TestHitboxesMultiple so TraceBodyMultiple can also check for hitboxes
1 Year Ago
Compute contact points for TraceBodyMultiple properly
1 Year Ago
Documentation pass Hides Breakables.ApplyBreakCommands
1 Year Ago
Clean up & hide SoundscapeSystem.SoundscapeFrame Documentation pass
1 Year Ago
Cleaned up lobby rich presence, fixed presence not updating when lobby gets made, update documentation
1 Year Ago
Fixed bunch of models not having the material set correctly
1 Year Ago
Update some glass materials Fix shatter glass broken material not really functioning
1 Year Ago
Support `steam_player_group` rich presence for lobbies https://files.facepunch.com/devultj/1b3011b1/Discord_tPmoEckwdL.png Fixed MenuOverlay popup pointer events, fixes lobby invites being inaccessible
1 Year Ago
Made Global.IsDedicatedServer obsolete
1 Year Ago
Trace body using our requested rotation Implement trace body multiple
1 Year Ago
Actually apply fog for valve standard shading again Optimized shader build
1 Year Ago
Add Trace.Body
1 Year Ago
Disable seamless fade for dof, better to keep the nice translucent sorting for now
1 Year Ago
Drop PixelOutput as a default
1 Year Ago
Compute contact point for body trace
1 Year Ago
Add generic shape physics Add TraceBody and TraceRotatedBody to game physics query interface
1 Year Ago
Allow setting network vars when client created
1 Year Ago
Handle ResolveDepthBuffer better
1 Year Ago
Fixed NRE in Entity.Components.Create with startEnabled=false
1 Year Ago
Documentation pass Cleanup Fixed compile warning, hide Particles.Dispose( bool ) Throw EditorBrowsable( Never ) on internal RPC methods
1 Year Ago
Leaderboard API documentation
1 Year Ago
Recursively recompiled all assets
1 Year Ago
0 isn't a valid depth buffer Fix vignette making everything greyscale
1 Year Ago
Fix DoF stuff
1 Year Ago
Put DoF autofocus a bit behind the subject Tweak backfacing value a bit
1 Year Ago
Double the dof resolution, fix massive slowdown on zooming in backfacing samples
1 Year Ago
Disable Dof in avatar menu
1 Year Ago
Fix DoF plane readd smooth mask Merge branch 'post-processing-sucks' of sbox into post-processing-sucks
1 Year Ago
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
1 Year Ago
Post processing, render hooks, graphics
1 Year Ago
Add some documentation Fix chromatic aberration always set to 1 Fixed hooks creating a bunch of resolves Pass postprocessStencilDepth to AfterPostProcessing Fixed motion blur on by default 🙈 Pixelate effect from center of pixel Avatar editor view screen effects Tie GlowComponent.Active to Enabled RenderTarget.GetTemporary will automatically get the right hdr/sdr rt if ImageFormat.Default is passed Do our own ResolveFrameBuffer Add RenderDoc scopes for our RenderTool calls Post process shaders support transparency Home avatar post process so we keep everything working Unclamp some post post process vars
1 Year Ago
Old Skin is back! Plus some thumbnails for the buttoned shirt and Skin6
1 Year Ago
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox
1 Year Ago
New Outfit Piece! - White Buttoned Shirt https://files.facepunch.com/daniel/1b2911b1/Police_Shirt_V3.png LODs and Adjustments / Fixes to the Skinning coming ASAP. Plus some small adjustments to the police hat textures
1 Year Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
1 Year Ago
Return DofPanel far point to 10k units, but will get to fix focal plane reprojection
1 Year Ago
Glass shader rewrite (#486)
1 Year Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
1 Year Ago
Citizen/clothing: also reflected flannel shirt changes onto blue variant
1 Year Ago
Attempt to fix hit normals sweeping against meshes
1 Year Ago
Citizen/clothing: flannel shirt LOD2/3 remade
1 Year Ago
Also use the obsoleted `Active` on Glow to decide whether to render it or not
1 Year Ago
Hammer: Set current material from new asset browser on highlight Defer CKeepAssetCached::ReleaseAsset() until after we're done with the asset in CMapViewDropTarget::OnDrop( ... ) - fixes materials being dragged into the map not applying when they weren't being set to the current material