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17,545 Commits over 1,338 Days - 0.55cph!

6 Months Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
6 Months Ago
Render menu Fix rendering `RootPanel`s in VR: separate out `IsWorldPanel` from `RenderedManually` Clear attributes after popping a layer when rendering UI
6 Months Ago
Update izabu and add my changes
6 Months Ago
depthresolve uses min of all msaa samples
6 Months Ago
Readonly ref for Wrapped structs. Store Identity on MemberDescription. virtual method for generating identity hash, override it for MethodDescription... store global lookup for member idents. Add TypeLibrary.GetMemberByIdent. Clear members for types when assembly removed
6 Months Ago
Pass engine version how web expects it when searching for packages
6 Months Ago
Added typeparam docs for T in WrappedPropertySet/Get and WrappedMethod
6 Months Ago
Typo
6 Months Ago
Unused params
6 Months Ago
Add TypeDescription.GetMethodByIdent, fix array param types not matching from codegen + methoddescription hash
6 Months Ago
Up Engine API version
6 Months Ago
6 Months Ago
Fix api break
6 Months Ago
Remove r_depth_prepass option, we should always be doing it as part of forward+ Depth class uses the pre-resolved depth chain from the prepass instead of trying to sample an MSAA buffer, which was never working on certain MSAA levels and would've required a combo and loads of extra bullshit to do.
6 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
6 Months Ago
MethodDescription.Identity built from return type, name, params but not fully qualified rn as hard to correlate with results from ITypeSymbol in codegen Add support for codegen to pass methodidentity in struct, and split typename from methodname and add IsStatic as well to help differentiate properly
6 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
6 Months Ago
New Outfit Piece - Fisherman Jumpsuit LODs and Skinning adjustments coming asap!
6 Months Ago
Citizen: perform a post-motion-extraction offset on the sprint anims, to get the center-of-mass & pivot point feel better during turns, and blending in general
6 Months Ago
Citizen: improved 'Land_Movement_N' animation, & fixes it potentially causing weird IK leg flips in some movement animations
6 Months Ago
Citizen: improved 'Land_Standing' animation & removed old 'Land' animation from VMDL/files
6 Months Ago
Remove SceneCamera.Enabled (isn't required)
6 Months Ago
Initial commit / struct names not finalized
6 Months Ago
Engine side of multiple scene cameras test (wip)
6 Months Ago
Engine side of multiple scene cameras test (wip)
6 Months Ago
Fix EnumControlWidget for [Flags] enums Before: https://files.facepunch.com/ziks/1b0411b1/flags-before.mp4 After: https://files.facepunch.com/ziks/1b0411b1/flags-after.mp4
6 Months Ago
Add r_depth_debug to visualize the depth buffer
6 Months Ago
Make `ListView.ItemAlign = Align.SpaceBetween` work better, especially when there's not enough items to fill a row
6 Months Ago
Clamp trace fraction
6 Months Ago
Hitbox tags are a tagset Fix opening menus as modal
6 Months Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
6 Months Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
6 Months Ago
Update Facepunch.ActionGraphs
6 Months Ago
Citizen/animgraph: tie the new airborne flailing to wish_groundspeed
6 Months Ago
Citizen/animgraph: added better airborne flailing + fixed airborne-ground-airborne jank protection using a timeout of 1000ms instead of 100ms
6 Months Ago
Pass correct envmap index Reenable high precision lighting, it's all fine now (but still considering removing it)
6 Months Ago
Set VR depth resolve & refract textures, fixes glass rendering in VR
6 Months Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
6 Months Ago
ReflectionSerializedObject properties set their PropertyType
6 Months Ago
Attributes to ignore / include members as ActionGraph nodes
6 Months Ago
Allow icons in node categories
6 Months Ago
Don't inherit [ActionGraphIgnore] on types
6 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
6 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
6 Months Ago
Attributes for ignoring / including members (#1360)
6 Months Ago
Citizen/animgraph: added Sprint_NW
6 Months Ago
Fix trunkation warning
6 Months Ago
Loop rather than unrolling CalculateLightingAtPoint, sucks for perfomance but this function shouldnt take start and end indexes of the light, focus on correctness first
6 Months Ago
Move `vr_depth_submit` convar over to managed
6 Months Ago
Respect `vr_spectator_show_left_eye` value