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17,236 Commits over 1,338 Days - 0.54cph!

6 Months Ago
Remove "This AddShape method isn't properly implemented yet. Sorry." it should be now
6 Months Ago
Revert "Remove unused (mostly legacy stuff)" This reverts commit ab8ea1a69e47ddff1367df4d5f00a1975def5d99. Vulkan - explicit timing/post present handoff, submit logic
6 Months Ago
Enum constant node
6 Months Ago
Rename some of this intersection stuff
6 Months Ago
Keep AO proxies updated after animation
6 Months Ago
New Outfit Piece! - Football Shoes
6 Months Ago
Fix NRE in Gradient
6 Months Ago
Clean resource names of textures further to not mistake for absolute path
6 Months Ago
Update Facepunch.ActionGraphs Some more node definitions
6 Months Ago
Fucked it
6 Months Ago
IRenderDevice: delete 360 only method GPU Resident Textures debug menu Set debug names for c# loaded images Use schema-less RuntimeTextureSpecificationFlags_t, remove redundant flags
6 Months Ago
Test for null get / set methods in ILHotload (#1287)
6 Months Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
6 Months Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
6 Months Ago
Update sentry native dsn
6 Months Ago
Only share parent view's atlas if it has a lightbinner, fixes avatar menu, I'll revisit this tomorrow
6 Months Ago
Pass current view to be used as parent view in RenderTools.RenderScene, this lets lightbinner cache shadows properly between SceneCamera views on the same world, but doesn't affect SceneSunlight though
6 Months Ago
Remove unused (mostly legacy stuff)
6 Months Ago
Reduce latency by running callback for pose update immediately after WaitGetPoses Managed VR GPU flush timer SubmitTextureToCompositor returns success/fail status
6 Months Ago
Update Facepunch.ActionGraphs
6 Months Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Updated Facepunch.ActionJigs GraphView.CenterOnSelection Allow custom exception stack trace inspectors Update Facepunch.ActionJigs Update Facepunch.ActionJigs Null literal node Can get / set fields with nodes INode.CanClone, CanRemove Post-rebase fixes Update ActionJigs, expose some more reflection info Some more nodes Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets Action node display tweaks PlugIn respects ShowLabel Rerouting fixes Fixed handle config names for generic types Action link pulsing in editor Json ignore / hide ShaderNode.DisplayInfo Dynamically size input / output plugs Fix updating plug types in shader graph Fix not being able to drop on a reroute node Fixed ActionJig test Put ActionJigDebugger in its own file Jig -> Graph Update Facepunch.ActionGraphs
6 Months Ago
Failing to create hull or mesh will still add a valid shape (insignificant sphere) Define IZ_UNITS_PER_METER in engine2
6 Months Ago
Remove deleted bodies and shapes from m_CollisionEvents
6 Months Ago
Docs for ProjectedDecalSceneObject
6 Months Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
6 Months Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
6 Months Ago
Remove unused file
6 Months Ago
Cleanup, update flags based on material
6 Months Ago
Hammer: Fix crash trying to simulate softbody
6 Months Ago
IsVRHeadsetAvailable, test showing a button in menu navbar if VR headset is present/available
6 Months Ago
Digital / skeletal / pose action data + helper funcs for retrieving all action data
6 Months Ago
Dispatch submit func from scenesystem Un-delete SetSteamVrCompositorTexture and do submit on render thread
6 Months Ago
Fix mistake in hull copy when adding transformed hull
6 Months Ago
Add experimental SceneModel,SetBoneOverride
6 Months Ago
Fix zero radius capsules in some maps crashing the game, clamp to convex radius
6 Months Ago
Izabu Physics (#1308) Replaced the physics library to provide us with easier updates and bug fixes. No softbody (yet)
6 Months Ago
Handle upgrading ParameterInfo (#1287)
6 Months Ago
Small cleanup Remove DecalSystem.CreateDecal( SceneWorld ), Decal.Place( SceneWorld ) in favor of the new SceneObject type
6 Months Ago
Validity check
6 Months Ago
Move decal attribute stuff into managed
6 Months Ago
New Outfit Piece! - Football Shorts Adjustments to the goalie glove textures
6 Months Ago
Pass size through to decal update, prep some of the older attributes for baked lighting
6 Months Ago
FPArms: camera is now handled separately on a different path & made additive so that simultaneous jump/land/airborne + attack anims don't stomp each other unpleasantly
6 Months Ago
Citizen: move foot attachments into prefab
6 Months Ago
Impl shape getscale, not really needed but our api has it
6 Months Ago
Add back CreateDebugSceneObject, hammer uses this to render collision
6 Months Ago
Scaffold out CProjectedDecalSceneObject Add ProjectedDecalSceneObject to managed, register handle More work getting new sceneobject to parity with old system (still invisible) Get rid of test code
6 Months Ago
Add generic TagSet
6 Months Ago
Silly mistake in PurgeShapes
6 Months Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete