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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
New Outfit Piece! - White Buttoned Shirt https://files.facepunch.com/daniel/1b2911b1/Police_Shirt_V3.png LODs and Adjustments / Fixes to the Skinning coming ASAP. Plus some small adjustments to the police hat textures
2 Years Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
2 Years Ago
Glass shader rewrite (#486)
2 Years Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
2 Years Ago
Citizen/clothing: also reflected flannel shirt changes onto blue variant
2 Years Ago
Attempt to fix hit normals sweeping against meshes
2 Years Ago
Citizen/clothing: flannel shirt LOD2/3 remade
2 Years Ago
Hammer: Set current material from new asset browser on highlight Defer CKeepAssetCached::ReleaseAsset() until after we're done with the asset in CMapViewDropTarget::OnDrop( ... ) - fixes materials being dragged into the map not applying when they weren't being set to the current material
2 Years Ago
Replace PhysicsShape.Enable/Disable methods with properties Replaced with properties that are consistent with ModelEntity properties, i.e. EnableTouch, EnableSolidCollisions, etc., with getters. Methods are obsoleted. Fixed precipitation entity being active on spawn even when player is outside of its volume Added PhysicsBody.EnableTraceAndQueries/TouchPersists/SolidCollisions Added getters to ModelEntity.EnableSolidCollisions and others
2 Years Ago
CResourceAsset::CanRecompile - don't care about leafiness
2 Years Ago
Kill lpv_skycoverage and lpv_sdf from vrad3 too
2 Years Ago
Get rid of unused Bake SDF compile option that made map compiles always take forever and hide deterministic charting comptations option behind dev flag since that's what its for Cloud assets use PATH_ADD_TO_TAIL so they don't get prioritized over anything you have locally
2 Years Ago
Modeldoc morph frame (#548)
2 Years Ago
Remove some obvious unused netvars from baseentity
2 Years Ago
Citizen/clothing: batch recursive recompile to reflect the removal of "m_pModelConfigList = null"
2 Years Ago
Citizen/clothing: flannel (& blue) shirt LOD0/LOD1 improvements & neck seam fix
2 Years Ago
Fix anim decode cache being used elsewhere even when it's disabled
2 Years Ago
Sandbox.Engine: Added Dedicated Server launch config
2 Years Ago
Fixed concommands being omitted when run through dedicated server console
2 Years Ago
Hammer cloud models (#469)
2 Years Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
2 Years Ago
Citizen/clothing: posh dress LOD3 remade
2 Years Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
2 Years Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
2 Years Ago
Calc bone constraints for bone merged anim objects, fixes #540
2 Years Ago
Citizen: LOD2/3 doesn't cull *_lower_* helpers anymore (see commit description) Previously, *_lower_* helpers were included in the cull list. However, the bone constraints still get computed under the hood, and the influence of those helpers crosses a boundary between different body regions, which could cause a problem: a bonemerged item that includes its own copy of the body meshes (for culling reasons) would still get the constraint applied, but the rest of the original body wouldn't (by virtue of the helper influence having been culled), creating a very ugly and noticeable seam. Citizen/clothing: posh dress LOD2 remade
2 Years Ago
New Outfit Piece! - Police Hat https://files.facepunch.com/daniel/1b2611b1/police_hat_present.png LODs coming ASAP.
2 Years Ago
Citizen/clothing: posh dress skinning improvements + neck seam fix
2 Years Ago
Citizen/clothing: necklace LOD2 is in fact 3, not 2
2 Years Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
2 Years Ago
Maybe fix a crash in state machines
2 Years Ago
Citizen/clothing: updated necklace (precise attachment rigging + jiggle + LOD0/2) (Fancy collision method with the chest disabled while issues with cloth physics are being investigated.)
2 Years Ago
Some more docs Make joining through Steam Friends work without the game being open
2 Years Ago
Citizen: fixed smile morphs (lipCornerPuller) not working
2 Years Ago
Test operator documentation Merge branch 'master' of sbox
2 Years Ago
New Outfit Piece! - Hard Hat https://files.facepunch.com/daniel/1b2311b1/hard_hat_01.png Including LODs and some experimental jiggle bones.
2 Years Ago
Fix texture hotload for images loaded without '/'
2 Years Ago
test over
2 Years Ago
Test for api website
2 Years Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
2 Years Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
2 Years Ago
Added ability to join friends through Steam Friends (untested)
2 Years Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
2 Years Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
2 Years Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
2 Years Ago
Remove CAsset::IsVisibleForMod - this was causing addons assets to be invisible to other addons assets depending on the order addons were added.. This should fix cases where uploading a map wouldn't upload dependant assets from content pack addons seemingly randomly. As well as let any addon assets see assets in our cloud path so they can resolve references properly.
2 Years Ago
Clothing reskin variations Black Boots, Blue Sneakers, Brown Cargo Pants and Blue V Neck Shirt reskins.
2 Years Ago
Fixed ragdolls incorrectly stopping physics sim in Hammer Fixes launching a ragdoll in Hammer and stopping simulation making the ragdoll unselectable, and spazz out/teleport when re enabling simulation on it.
2 Years Ago
Add SceneModel.ResetAnimParameters
2 Years Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on