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14,461 Commits over 1,614 Days - 0.37cph!

2 Years Ago
Make sure anyone who isn't the lobby owner can't kick members
2 Years Ago
Use in-place upgrades where possible in static fields Fixes #790 Some extra safety in DictionaryUpgrader For handling in-place upgrades if key hashes change
2 Years Ago
Re-add lobby kicks (party, game lobby)
2 Years Ago
Simple skirt LODs
2 Years Ago
Loose Shirt LODs
2 Years Ago
Fix graphic settings changing volume
2 Years Ago
Only make the game lobby ready to join when the client has finished loading into the game. This was causing issues because the host would try to download a bunch of content, and time out all of the game lobby participants.
2 Years Ago
Flush member count cache on lobby entered, fixes not being able to join game lobbies. Ship players over to game servers immediately. This is temporary, we'll ideally ship the players over when the game server is actually ready - that's next
2 Years Ago
metal wheely bin wip changes Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox
2 Years Ago
Sfm: Allow work cameras to have independent resolutions
2 Years Ago
Update TreeView.Example.cs
2 Years Ago
Log full path of video recording
2 Years Ago
Modeldoc: Fix create new animgraph dir having double addon name in path
2 Years Ago
Properly pass opacity for valve shading model
2 Years Ago
Fix render backfaces not working in user shaders
2 Years Ago
Fixed updates always showing "today", my bad
2 Years Ago
Added last update time to package displays, updated screenshots on game front to try to use 16:9. https://files.facepunch.com/devultj/1b1211b1/LMEBgcrPNZ.png
2 Years Ago
Tidy up
2 Years Ago
Fixed Screen.GetOrthoRay and fixed SceneCamera.GetRay (when the camera is ortho) Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
decouple vertex and index buffers from mesh, mostly so I can use them in standalone app test draw a quad with shaders in standalone app test
2 Years Ago
New Hair + update of the hair .clothing icons Some adjustments to the hair color textures, fixes to the black and blonde hair colors, look a lot more believable.
2 Years Ago
Documentation pass
2 Years Ago
Change how cookie expiration works Getting a cookie now refreshes its expiration date. This fixes cases where cookie would be deleted after not being set for a while, even when it is being used, such as game configurations in tools. Expired cookies no longer get deleted on game start up. They now have a 24 hour delay after expiring and being deleted, during which using/setting them resets expiry date. This is meant to fix cases where you'd essentially lose all data after not launching the game in over 30 days.
2 Years Ago
This should fix an issue where switching pawns could sometimes break inputs
2 Years Ago
Fix documentation error
2 Years Ago
Add toolbar button to reset all parameters to their default values
2 Years Ago
Added Favorites section to Asset Browser https://files.facepunch.com/rubat/1b0911b1/sbox-dev_UzQGU9JpQo.mp4
2 Years Ago
Animgraph: Save and restore param values between preview sessions https://files.facepunch.com/layla/1b0911b1/sbox-dev_oZhQGlqC9a.mp4
2 Years Ago
Bump up modeldoc physics substeps to 4
2 Years Ago
Fix crash getting flex overrides
2 Years Ago
Sandbox.WebSurface - Add Sandbox.WebSurface - Add Editor.Widgets.WebWidget - Add Sandbox.UI.WebPanel - Add Game.CreateWebSurface() - Add Editor.Utility.CreateWebSurface()
2 Years Ago
Fix fps_max reducing framerate
2 Years Ago
Editor.SFM to Editor.Sfm
2 Years Ago
SetProcessDpiAwareness
2 Years Ago
SFM can load asset.party maps https://files.facepunch.com/matt/1b0811b1/sbox_4lTLLT5Rcm.png
2 Years Ago
Add r_albedo_chart and add as bindable command in hammer
2 Years Ago
Fix PreLayout being called at all times for razor panels
2 Years Ago
Should fix running with -game not working
2 Years Ago
Tweaks to oil_drum_explosive breakpiece collision
2 Years Ago
Add [STAThread] to main to fix qt dialogs from hanging
2 Years Ago
Game is now launched via .net exe
2 Years Ago
Explosion VFX additions Added fire gib VFX to be spawned on explosive breakpieces (added to oil_drum_explosive) Tweaked existing explosion_barrel_02 vpcf https://files.facepunch.com/jason/1b0711b1/sbox_h22uHB3GUw.mp4
2 Years Ago
Citizen/animgraph: melee_punch holdtype can now be set to a "blocking" pose by setting holdtype_pose = 1
2 Years Ago
Fixed game favorite status not being reflected on the game page after a restart (Un)favoriting a game refreshes favorites list on the home screen Settings menu style tweaks Keybinds - add spacing between "Reset/Apply" buttons and the list of key binds Storage - Move buttons to the bottom of the screen like other pages do Game page loading placeholders Also do not display "Screenshots" if there are no screenshots Game server list: do not display header buttons when there are no servers or we are refreshing the list Fixed huge 'Local Maps' button when first opening Games list
2 Years Ago
New Clothing Piece! - Loose Shirt https://files.facepunch.com/daniel/1b0711b1/sbox-dev_v1euUM8Bxt.png Here's another funky gritty-looking shirt, LODs and any skinning adjustments coming ASAP.
2 Years Ago
added new barrel_explosion VFX variant https://files.facepunch.com/jason/1b0711b1/sbox_yOlmPRi38j.mp4
2 Years Ago
Added oil_drum_a and oil_drum_explosive
2 Years Ago
Improve MathX.SnapToGrid implementation Use inverse of the gridSize for math so small values don't have precision errors, for example in Settings > Input > Mouse Sensitivity Fixed sliders acting weird in Settings and other places
2 Years Ago
Update Package Information modal Make buttons not jump around when loading data or when there's too much content vertically. Made use of placeholders so you are not staring at blank screen waiting for it to load. Fixed description not being scrollable, improved height scaling of the left column elements with various summary sizes & screenshot counts, etc.
2 Years Ago
ModelDoc: Fix crashes in breakpiece helper