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14,460 Commits over 1,614 Days - 0.37cph!

2 Years Ago
Don't try to get an AssemblyDefinition to assemblies with no location
2 Years Ago
Updated Lighting + Added Cubemap to Entity Prefab Editor https://files.facepunch.com/louie/1b0411b1/sbox-dev_2dBnc5UGJE.png
2 Years Ago
Fixed component names not being serialized in prefab editor
2 Years Ago
Just set the default value instead of using [DefaultValue] on info_particle_system
2 Years Ago
Pass property attributes to prefab editor, fixes ResourceType marked properties not displaying correctly
2 Years Ago
Switch NativeRenderingWidget so you're less likely to be accidentally rendering the scene in Paint
2 Years Ago
Tweak codegen for sboxgame/issues/issues/2862
2 Years Ago
Fix documentation dll upload Update ci to need upload_start to succeed
2 Years Ago
Add ContextTools to allow us to resolve our current context from engine Add ResourceLibrary.Resolve() for engine
2 Years Ago
Test csproj name for suitability, revert to ident if it's fucked
2 Years Ago
Hide Sandbox.Internal.Tests.CmdTest & AssetList event handlers (again & properly))
2 Years Ago
Update citizen_sfm.vmdl_c
2 Years Ago
Citizen/animgraph: added second pose to RPG holdtype. Blending between pose 1 and pose 2 changes the distance of the left hand grip
2 Years Ago
Fix net write writing 0 for null entities, -1 is null, 0 is world entity Particle networking writes entity directly, null entity should be networked properly now
2 Years Ago
Move particle creation and set particle control to managed global rpc Particle destroy rpc Implement rpc for every particle function Remove particle protobufs Remove prediction logs
2 Years Ago
Unit tests for project templates (#784) * Fixes compile errors in our extension & tool templates * Updates Sandbox.Test csproj to copy over templates and base code needed for compiling games * Added unit tests that fail if game/tool/extension templates do not compile
2 Years Ago
Entity prefabs - orgs/sboxgame/discussions/2857
2 Years Ago
trolley -revised 'canal' skin for trolley -fixed missing skin on body and flap gib Merge branch 'master' of sbox
2 Years Ago
Fix 4 layer blend causing crashes again
2 Years Ago
Citizen/animgraph: updated RPG standing aim matrix & various look chains
2 Years Ago
ModelDoc: Render break piece models to make it easier to offset them https://files.facepunch.com/layla/1b0211b1/sbox-dev_yJRscNkzfJ.mp4
2 Years Ago
Documentation pass Hide a bunch of protected methods (event callbacks) BindSystem.DoTick - BindSystem.Tick is public AssetBrowser.OnAssetSystemChanges and OnAssetContextMenu AssetList.Refresh, BuildAllIconsR, RecompileAllAssetsR, OnFbxFileAssetContext, OnAssetThumbChanged, OnAssetContextMenu_*, OnFolderContextMenu_*, OpenFolderContextMenu
2 Years Ago
Support for SceneCamera.Ortho
2 Years Ago
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
2 Years Ago
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
2 Years Ago
FriendPopup: Added ability to kick from party / game lobby
2 Years Ago
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
2 Years Ago
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
2 Years Ago
ModelDoc: Add custom map option to lighting mode
2 Years Ago
Grab server owner from client list, display their name instead
2 Years Ago
Disable current game title textentry if we're not the server owner
2 Years Ago
updated textures/materials Merge branch 'master' of sbox
2 Years Ago
Citizen: fixed CrouchWalkLow_* animations' processing prefab contents being unintentionally disabled Merge branch 'master' of sbox
2 Years Ago
Added plastic_bucket_a
2 Years Ago
Citizen/animgraph: added standing aim matrix to RPG holdtype
2 Years Ago
Citizen/animgraph: added RPG holdtype + renamed "*_moving_* animations to "*_standing_moving_*" where appropriate
2 Years Ago
Added RPG to CitizenAnimationHelper.cs
2 Years Ago
Citizen: added set of RPG poses & attack animations (Animgraph implementation commit pending.)
2 Years Ago
Documentation pass
2 Years Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png
2 Years Ago
Allow manually networking structs via INetworkSerializer This is useful for structs that cannot be automatically networked due to nullable types. Make EntityTarget struct networkable Switch ParticleSystemEntity to create effects clientside Fixes issues for players joining a server after particles are toggled on or off and not seeing them Handle potential NRE in BasePathNodeEntity
2 Years Ago
Fix ButtonGroup deleting its buttons + potential NRE Added developer settings category
2 Years Ago
New Clothing Piece! - Loose Jeans https://files.facepunch.com/daniel/1b0111b1/loose_jeans_textures.png LODs and skinning adjustments coming ASAP.
2 Years Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
2 Years Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
2 Years Ago
Fix remainder of debug vis on Material API shaders Recompile blendable with debug vis support https://i.imgur.com/KcF0ZV0.png
2 Years Ago
Revert 1D blend changes - it's fucked
2 Years Ago
Settings menu improvements (#770) * ButtonGroup can hold a value and treated as a form option * Switch Video Mode, VSync, Anti-Aliasing, Texture Filtering, and Game Language from DropDown to ButtonGroup * Each settings page has its own Restore Default/Cancel/Save Changes button * Fixed Save Changes button not highlighting when things are changed * Implement Restore Default action for all settings * Added .is-label to Glass styles, used it for settings labels * Stage keybind changes and only applied after pressing Save Changes
2 Years Ago
Added way to ignore assemblies by name in hotloads Ignore Sandbox.Tools during client / server / menu hotloads Fixes #765
2 Years Ago
Documentation pass Internalize some methods EntityComponent.ResetComponentId ScreenEffects.VignetteSettings.Apply Remove pointless IEntity overrides in Entity So that Entity can get IEntity's docs without extra work