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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Documentation pass Hidden Water.Think Obsoleted Water.EnableShadows, EnableFog & EnableRefraction Hidden GradientFogEntity.TickFrame, ParticleSystemEntity.OnMapCleanup, PrecipitationEntity.ClientTick Implemented ParticleSystemEntity.SetControlPoint Hidden SoundEventEntity.OnStartSound, OnStopSound Made SoundEventEntity.StartSound, StopSound public Added srcds genereated file to gitignore
2 Years Ago
Documentation pass Cookie system does backups on save, add warnings on load failure Trying to track down an issue where all cookies get reset Hide a bunch of internal entity methods Do not fire BaseTrigger outputs if its disabled Renamed TriggerMultiple.Wait to Cooldown
2 Years Ago
Citizen/clothing: buttoned shirt skinning pass
2 Years Ago
Fix color picker stomping hsv sometimes
2 Years Ago
Fix black sky
2 Years Ago
A working example for the VirutalScrolling ui test
2 Years Ago
Citizen: more misc. fixes
2 Years Ago
Fixed text alignment
2 Years Ago
Make _metal and _trans suffixes actually work in create material from image
2 Years Ago
Fix addon editor getting squished and not scrolling
2 Years Ago
Asset Browser: use User order for cloud assets so you see your shit first Asset Browser: can search for cloud materials Hammer Asset Browser: double clicking a cloud material will install and set the current material to it
2 Years Ago
Citizen: further updates & misc. fixes around the head & its shoulder seams Previously updated clothing included in this commit
2 Years Ago
Documentation pass Internalize BaseFileSystem.Watch/Watch(string), WatchEnabled Only used internally. Added PhysicsPoint.Transform Added debug overlays for constraints (ent_text), clean up accessibility & docs
2 Years Ago
Allow non power of two textures in materials, strip some gameinfo image preprocessors code we'll never use too
2 Years Ago
Can publish materials to asset.party same way as models
2 Years Ago
Add global:: to codegen EditorBrowsable attributes to avoid errors if the class has a property called System
2 Years Ago
Complain when sending too many console commands
2 Years Ago
Fix exception when uploading over 2gb
2 Years Ago
Fixes sbox/issues/554
2 Years Ago
fix docs for Material.AmbientOcclusion Fix Vector3 left & right documentation Fix anisotropy spelling error
2 Years Ago
Just code cleanup to make diffs easier, NULL -> nullptr that sort of shit Backport improved DX11 buffers; these changes mainly focus on structured buffer alignment Remove DX9 only concepts from binding buffers Kill IRenderContext::SetUserClipPlane (Not supported since DX9) vfx_dx: remove dead dx9 code Smarter binding of UAV slots to not conflict with RTVs Fix MAT_OP_STORE_RS_MULTI_SAMPLE_ENABLE never working Backport GPU Buffer methods ( we should be using these for tiled / transform buffers ideally ) DX11: IBs get their SRVs bound differently to VBs Merge fixes from Valve for DX11 renderer - nothing massively major here, some asserts, wrong enum fixes, CopyTexture can use DX11 CopySubresourceRegion instead of shaders DX11: ensure there is always a viewport set for a draw - fixes warning "There are no viewports currently bound. If any rasterization to RenderTarget(s) and/or DepthStencil is performed, results will be undefined." Delete all source files for DX9 & OpenGL renderers
2 Years Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
2 Years Ago
Fix ConsoleSystem.SetValue not setting native convars
2 Years Ago
Drop the title label too since it's pointless now
2 Years Ago
Show only SM5.0 attributes in material editor
2 Years Ago
Queue scale changed for cloth, fixes child cloth not updating scale
2 Years Ago
Should fix OverflowException
2 Years Ago
PhysicsBody Trace (#553)
2 Years Ago
Documentation pass Hides Breakables.ApplyBreakCommands
2 Years Ago
Clean up & hide SoundscapeSystem.SoundscapeFrame Documentation pass
2 Years Ago
Cleaned up lobby rich presence, fixed presence not updating when lobby gets made, update documentation
2 Years Ago
Fixed bunch of models not having the material set correctly
2 Years Ago
Update some glass materials Fix shatter glass broken material not really functioning
2 Years Ago
Support `steam_player_group` rich presence for lobbies https://files.facepunch.com/devultj/1b3011b1/Discord_tPmoEckwdL.png Fixed MenuOverlay popup pointer events, fixes lobby invites being inaccessible
2 Years Ago
Made Global.IsDedicatedServer obsolete
2 Years Ago
Actually apply fog for valve standard shading again Optimized shader build
2 Years Ago
Disable seamless fade for dof, better to keep the nice translucent sorting for now
2 Years Ago
Drop PixelOutput as a default
2 Years Ago
Allow setting network vars when client created
2 Years Ago
Handle ResolveDepthBuffer better
2 Years Ago
Fixed NRE in Entity.Components.Create with startEnabled=false
2 Years Ago
Documentation pass Cleanup Fixed compile warning, hide Particles.Dispose( bool ) Throw EditorBrowsable( Never ) on internal RPC methods
2 Years Ago
Recursively recompiled all assets
2 Years Ago
0 isn't a valid depth buffer Fix vignette making everything greyscale
2 Years Ago
Fix DoF stuff
2 Years Ago
Disable Dof in avatar menu
2 Years Ago
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
2 Years Ago
Post processing, render hooks, graphics
2 Years Ago
Old Skin is back! Plus some thumbnails for the buttoned shirt and Skin6
2 Years Ago
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox