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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Revert "Recompiled Assets" - these were recompiled on an old version This reverts commit 3859bffe7bb821a43bb261084a1aa6ce35d1b0ef.
2 Years Ago
Recompiled Assets
2 Years Ago
Up VTEX_LOGICIAL_CRC_VERSION - This is going to rename all generated.vtex_c and recompile vmat_c, I know this sucks but we have to do it because we've had a determinism bug in the texture compiler for a long time and that's causing our texture manager to shit itself when it expects everything to be deterministic. Recompile all vmat_c Remove these generated.vtex_c - how did they even get past the .gitignore update stubble.vmat_c from merge
2 Years Ago
Model related docs Renamed certain extension classes so they are accessible on asset.party Fixed OOB crash in CModel.GetFlexControllerName Make Model attachment, morph & bone methods throw on OOB
2 Years Ago
Black Leather Jacket Reskin Texture Variation of the Brown Leather Jacket
2 Years Ago
Docs + Rect.Right and Rect.Bottom Obsolete lowercase Rect.left/right/top/bottom Added Margin.Top/Right/Left/Bottom and obsolete lowercase variants
2 Years Ago
Cloud Asset framework https://files.facepunch.com/garry/671bcc85-b0e6-4d43-8669-eb4a84ee4a22.mp4
2 Years Ago
Beanie LODs
2 Years Ago
Small adjustments to Stubble textures
2 Years Ago
Documentation Added BBox and Sphere overloads to DebugOverlay.Box/Sphere
2 Years Ago
Clothing Definition adjustments - Hoodie and Hawaiian Shirt Adjustments to these clothing files to swap out when wearing long sleeve gloves.
2 Years Ago
New ...Skin! Adjustments to all the skin types Adjustments to all the skin types, applying slight details.
2 Years Ago
Added ability to disable collisions for AnimatedMapEntity
2 Years Ago
Stripped down console system - tools can have console commands
2 Years Ago
Set locale for CQVectorEdit
2 Years Ago
PET: Add warning label to control point preview when asset needs to be saved first
2 Years Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
2 Years Ago
Restored Asset.GetCompiledFile, fixes broken addon uploads Deleting assets leaves the compiled file as junk currently. This will be fixed.
2 Years Ago
Asset.GetCompiledFile simply appends Source file with _c, mark as deleted when Delete is ran AssetBrowser: Filter out marked for delete assets AssetBrowser: Add "Delete Asset" option https://files.facepunch.com/devultj/1b1911b1/2C4lP0lDqV.png
2 Years Ago
Another documentation pass
2 Years Ago
Documentation pass
2 Years Ago
Add more convenience methods to EntityTarget and use them in base ents Make source_entity argument optional Added GetTarget, GetTarget<T>, TryGetTargets<T> and TryGetTarget<T> Fix asserts when setting CurrentSequence.Name to empty string Now acts as a default sequence for the model.
2 Years Ago
Damp a little more for water & the fade too
2 Years Ago
Saturate drag for splashes to prevent crazy waves
2 Years Ago
Convert reflection, refraction and ripples to attributes for water so the shader doesn't take 30 minutes to build
2 Years Ago
Revert these two materials
2 Years Ago
Remove bindless from all shaders, we don't even use this remove all bindless bullshit from code Add localize to our shader builder Looks like we also need rendersystemdx11 resource system too Update Build-Shaders.bat Update Build-Shaders.bat Hopefully this is the last we need Reintroduce some defines which were defined in bindless for some reason Whoops, missed float3 remove shaders which don't exist from the compile list Strip remaining bindless stuff, recompile all shaders Merge pull request #533 from Facepunch/bindless-remove strip bindless
2 Years Ago
Remove some unused game events
2 Years Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
2 Years Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
2 Years Ago
Add PhysicsWorld.Step to step simulation of transient worlds
2 Years Ago
recompile all base shaders so all the md5s match
2 Years Ago
Fix transforms on world panels https://files.facepunch.com/ognik/1b1711b1/sbox-dev_1f1xWJlEmr.jpg
2 Years Ago
Allow perspective origin to work in keyframes & transitions Do matrix multiplication the right way around for web Actual center perspective origin Fix css perspective https://files.facepunch.com/ognik/1b1711b1/sbox_gM0vNXHKVk.mp4
2 Years Ago
Show text that the map is not compiled (right click menu)
2 Years Ago
Don't allow Play Map from Asset Manager if the map is not compiled https://files.facepunch.com/louie/1b1711b1/sbox_xVIWk9hLym.png
2 Years Ago
Added option to right click Play Map (only if compiled) https://files.facepunch.com/louie/1b1711b1/sbox_pgrvlRl4qJ.png
2 Years Ago
Citizen: fixed FBX files using split per-vertex normals export This had no incidence on anything engine-side, but was very impractical for anyone who wanted to re-import the FBX files back into 3D software. Especially 3ds Max, which dealt with the files so catastrophically as to muster this sort of eldritch abomination, the likes of which I have never seen before in over 10 years of using Autodesk software: https://files.facepunch.com/maxlebled/1b1711b1/3dsmax_2022-09-16_21-14-28.mp4
2 Years Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
2 Years Ago
Animgraph: Add note box to splitter so it can be resized
2 Years Ago
Fixed door prefabs having prop_static handles Fixed 2 more prefabs having prop_dynamic >prop_animated
2 Years Ago
Fixed Door prefabs using props_dynamic > prop_animated
2 Years Ago
Citizen: a batch of technical updates - Updated all skinning to fix just about everything that had come to bother me in the past 12 months of posing & animating this character model - Fixed a very small seam between the head and the torso caused by... honestly, some really hellish crap - Fixed some vertices on the head having incorrectly shaded normals, especially when morphs are active - Improved ragdoll settings - Other various misc. fixes
2 Years Ago
Fixed entity think functions not running Added AnimatedEntity.AnimateOnServer Added AnimatedMapEntity as replacement for prop_dynamic Minor cleanups Delete prop_dynamic Added a bunch of new inputs to prop_animated
2 Years Ago
New Outfit Piece - Beanie! + Black Jeans and Hoodie New stylish black beanie plus some reskins of the jeans and hoodie. LODs for the beanie to come ASAP. https://files.facepunch.com/daniel/1b1611b1/beanie_present.png
2 Years Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
2 Years Ago
Added option to set Volume and Pitch on snd_event_point
2 Years Ago
Added keybind for "Replace Objects With Instances" Ctrl+Alt+H sbox-issues/issues/2247
2 Years Ago
Drop -o from the vfxcompile, we optimize by default so this is redundant
2 Years Ago
Strip a bunch of useless stuff from depth_only for now, introduce clip planes to depth_only