branchsbox/mastercancel

13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Don't save a file to C:\\temp\\aaaa.zip during compile
2 Years Ago
Fix all newly introduced obsoletes
2 Years Ago
Auto document (#440)
2 Years Ago
Add Margin/Rect.Width/Height, obsolete lowercase variants Consistency with other properties and classes
2 Years Ago
Cleaning up Rect struct Added proper method descriptions Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke) Added Rect,Add( Vector2 ) Obsoleted all Expand/Contract overloads, use Shrink/Grow Rework how asset browser thumbs are sized Added Rect = Rect.Contain( size, align ) Added Pixmap.Size mimicking Rect.Size
2 Years Ago
Compiled resources again
2 Years Ago
Allow optimizer to keep transition information fixes path speed
2 Years Ago
Added NavMesh.GetAdjancent to fetch adjacent areas Closes sbox-issues/issues/2161
2 Years Ago
Added NavMesh.GetNavAreas() Closes sbox-issues/issues/2180
2 Years Ago
Fix some small annoyances with move helper
2 Years Ago
Hoodie texture fixes
2 Years Ago
Only grab the server's replicated convar if we're clientside
2 Years Ago
Fix material browser asset window crashing when selecting "show hidden assets"
2 Years Ago
Fixed replicated convars not saving the correct value
2 Years Ago
Citizen/animgraph: updated attachments & small graph updates
2 Years Ago
tv aerial - collision Merge branch 'master' of sbox
2 Years Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
2 Years Ago
tv aerial - prefab and lods Merge branch 'master' of sbox
2 Years Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
2 Years Ago
New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
2 Years Ago
Add visibility radius to path baking for SA
2 Years Ago
bird spikes - lodded Merge branch 'master' of sbox
2 Years Ago
More robust warning cleanup for steam audio
2 Years Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
2 Years Ago
Always override loop settings, we don't care about loop settings in the wav file
2 Years Ago
old window - texture tweaks Merge branch 'master' of sbox
2 Years Ago
Fixed game window not being resizable when switching to windowed mode Fixes #413
2 Years Ago
Animgraph: Do a fully copy of parameter properties
2 Years Ago
tv aerial - lods
2 Years Ago
Fixed signed underflow on number of envmaps, fixe perfomance on some maps
2 Years Ago
Backport cleaned physics interrface (sorry for rebuild times)
2 Years Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
2 Years Ago
Add back Stop and Dispose to SoundStream but obsolete them, use Delete instead
2 Years Ago
▅▍▌▌ ▉▉▄▍▍▉▇▆▋▍▇ #▊█▋ ! ▄▊▋▉▌ ▊█▆▌▌▇ ▉▌▋▆▉▇█ ▇▊▇ ▊▄▌▆▊▄ ▋▆ ▆▉▅▄▌▇▋▋, ▊▅▆▇▇ #▊▅▊
2 Years Ago
Change soundstream to use managed handles, should be safer and gives us a chance to call back to managed to feed in audio data
2 Years Ago
Add back audiostream.default, some games were relying on this
2 Years Ago
Also copy over default value and network mode
2 Years Ago
Animgraph: Add duplicate action to parameters
2 Years Ago
Don't exceed bone mapping if the pose uses more bones than available
2 Years Ago
Old window - old window with no glass
2 Years Ago
Fix building vphysics2 on latest visual studio version
2 Years Ago
fix last cubemap not being sorted
2 Years Ago
Add constructor for SceneSunLight
2 Years Ago
Initialize pose morph weights to zero, somewhere isn't setting them when using base model feature
2 Years Ago
VR: Attempt to fix Index Controller joystick button input
2 Years Ago
Add GameTask.RunInThreadAsync overloads which return a Task<T>
2 Years Ago
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
2 Years Ago
Fixed rain particles being always lit
2 Years Ago
Add Client.VoiceStereo to control if voice chat is played in 3d or 2d Call OnVoicePlayed before sound is output to give users a chance to tell the client how the voice should be played
2 Years Ago
Fix shaders not being able to compile