13,509 Commits over 1,522 Days - 0.37cph!
Don't save a file to C:\\temp\\aaaa.zip during compile
Fix all newly introduced obsoletes
Add Margin/Rect.Width/Height, obsolete lowercase variants
Consistency with other properties and classes
Cleaning up Rect struct
Added proper method descriptions
Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct
Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke)
Added Rect,Add( Vector2 )
Obsoleted all Expand/Contract overloads, use Shrink/Grow
Rework how asset browser thumbs are sized
Added Rect = Rect.Contain( size, align )
Added Pixmap.Size mimicking Rect.Size
Allow optimizer to keep transition information
fixes path speed
Added NavMesh.GetAdjancent to fetch adjacent areas
Closes sbox-issues/issues/2161
Added NavMesh.GetNavAreas()
Closes sbox-issues/issues/2180
Fix some small annoyances with move helper
Only grab the server's replicated convar if we're clientside
Fix material browser asset window crashing when selecting "show hidden assets"
Fixed replicated convars not saving the correct value
Citizen/animgraph: updated attachments & small graph updates
tv aerial - collision
Merge branch 'master' of sbox
Change how IsFromMap flag applies so it works in Entity.Spawn
Fixed obsolete warning
tv aerial - prefab and lods
Merge branch 'master' of sbox
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
New Hair! - Mullet + Small Adjustments
https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg
New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
Add visibility radius to path baking for SA
bird spikes - lodded
Merge branch 'master' of sbox
More robust warning cleanup for steam audio
Inherit collision attributes of first shape on a body when adding new ones dynamically
Always override loop settings, we don't care about loop settings in the wav file
old window - texture tweaks
Merge branch 'master' of sbox
Fixed game window not being resizable when switching to windowed mode
Fixes #413
Animgraph: Do a fully copy of parameter properties
Fixed signed underflow on number of envmaps, fixe perfomance on some maps
Backport cleaned physics interrface (sorry for rebuild times)
Duplicated animgraph params inherit name as well
compiled assets
Make generic gibs non solid to player
Add back Stop and Dispose to SoundStream but obsolete them, use Delete instead
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Change soundstream to use managed handles, should be safer and gives us a chance to call back to managed to feed in audio data
Add back audiostream.default, some games were relying on this
Also copy over default value and network mode
Animgraph: Add duplicate action to parameters
Don't exceed bone mapping if the pose uses more bones than available
Old window - old window with no glass
Fix building vphysics2 on latest visual studio version
fix last cubemap not being sorted
Add constructor for SceneSunLight
Initialize pose morph weights to zero, somewhere isn't setting them when using base model feature
VR: Attempt to fix Index Controller joystick button input
Add GameTask.RunInThreadAsync overloads which return a Task<T>
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
Fixed rain particles being always lit
Add Client.VoiceStereo to control if voice chat is played in 3d or 2d
Call OnVoicePlayed before sound is output to give users a chance to tell the client how the voice should be played
Fix shaders not being able to compile