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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Make the "from asset.party" addon downloader auto-select the path a bit better - fixes Facepunch/sbox-issues#2233
2 Years Ago
Fix entity tags not adding
2 Years Ago
Fix collision tags not updating on the client
2 Years Ago
Catch HttpRequestException when loading an image Retain SCENEOBJECTFLAG_HIDEINFIRSTPERSON flag Fix MaterialOverride not working consistently + strip a bunch of unused code Don't reapply material overrides unless they changed
2 Years Ago
UI sounds support position, pan relative to screen position
2 Years Ago
TypeLibrary.DynamicAssemblyHash doesn't need to be exposed Fix Volume/Pitch not working on UI sounds Add TypeDescription.Interfaces (Fixes sbox-issues/issues/2237)
2 Years Ago
Add Voice.Level for local voice level (otherwise we'd have to loopback and wait for our own voice to play) Animate VoiceSpeaker UI using Voice.Level https://files.facepunch.com/layla/1b2711b1/sbox_0059.mp4
2 Years Ago
Ability to control Morphs from C# Added MorphCollection pattern Impl SceneObjectMorphCollection
2 Years Ago
Add TypeDescription.CreateGeneric
2 Years Ago
Fix warnings on water Fix typo Shader objects for water
2 Years Ago
Add TypeDescription.IsClass Add TypeDescription.IsGenericType, TypeDescription.GenericArguments Document MemberDescription
2 Years Ago
Fill out MethodDescription Add TypeDescription.Create<T>( args ) Obsolete TypeLibrary.GetType*
2 Years Ago
Whitelist some reflection members
2 Years Ago
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
2 Years Ago
Pdb is embedded in the dll, so we don't need to drag around another file
2 Years Ago
Fixed sbox-issues/issues/2230
2 Years Ago
Refactor Decal libraries - Added `Sandbox.Decal` - Obsoleted `Sandbox.DecalSystem`
2 Years Ago
Upload localization files when publishing addon SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit Layout.Clear() hides widgets before deleting (since the delete is deferred)
2 Years Ago
Remove useless features from shader api
2 Years Ago
Another baseplayer cleaning pass
2 Years Ago
Faceposer: Disable loading and saving of tool settings for now because most people probably have old settings
2 Years Ago
Add back face poser with some minor UI cleanup so we can start to fix it up
2 Years Ago
Grit box - phys adjust
2 Years Ago
Grit box Merge branch 'master' of sbox
2 Years Ago
A bit more documentation
2 Years Ago
Keep internal _repback__ fields private A bunch of documentation
2 Years Ago
Add EndGameAsync and improve some documentation
2 Years Ago
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
2 Years Ago
Fix debug overlay in VR
2 Years Ago
Fix shader features not parsing properly if added right after an include
2 Years Ago
Citizen: new skinning pass (torso, pelvis, kneecaps, elbows) Improvements around the pelvis-to-legs, pelvis-to-spine, and spine-to-neck areas. General softening of the torso. Slight topology changes around the kneecap and elbow helpers to improve volume retention further. (LOD0 only for now.)
2 Years Ago
Don't predict sound event guid when starting sounds, on the client guid is always zero so this can't be predicted.
2 Years Ago
Add summary to PhysicsBody.BodyType explaining that a body that is networked and dynamic will be keyframed on the client
2 Years Ago
Add back Sound.FromScreen
2 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem Some null checking in inline binds
2 Years Ago
Localization Basics (https://wiki.facepunch.com/sbox/localization)
2 Years Ago
Unused Junk
2 Years Ago
Add global:: to EnsureSufficientExecutionStack statement
2 Years Ago
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
Add world mapping as default to shader api Add toolvis modes to shader api so it's actually visible in hammer Fix toon shader not compiling & recompile Recompile base shader so tool vis modes work on it
2 Years Ago
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
2 Years Ago
Defer setting values for replicated ConVars received from server info (#464) * Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.) * Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side * Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded * Fix case where value would be overriden by an old one
2 Years Ago
Validate valid game setting before loading from cookie
2 Years Ago
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine Dock Error List in default layout
2 Years Ago
Fix soundscapes still playing when they shouldn't
2 Years Ago
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box Merge branch 'master' of github.com:Facepunch/sbox
2 Years Ago
Fix list add button sometimes missing Fix PropertySheet warnings
2 Years Ago
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
2 Years Ago
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
2 Years Ago
Fixed list rebuild taking ages Fixed propertysheet bouncing about on change