13,509 Commits over 1,522 Days - 0.37cph!
Make the "from asset.party" addon downloader auto-select the path a bit better - fixes Facepunch/sbox-issues#2233
Fix entity tags not adding
Fix collision tags not updating on the client
Catch HttpRequestException when loading an image
Retain SCENEOBJECTFLAG_HIDEINFIRSTPERSON flag
Fix MaterialOverride not working consistently + strip a bunch of unused code
Don't reapply material overrides unless they changed
UI sounds support position, pan relative to screen position
TypeLibrary.DynamicAssemblyHash doesn't need to be exposed
Fix Volume/Pitch not working on UI sounds
Add TypeDescription.Interfaces (Fixes sbox-issues/issues/2237)
Add Voice.Level for local voice level (otherwise we'd have to loopback and wait for our own voice to play)
Animate VoiceSpeaker UI using Voice.Level https://files.facepunch.com/layla/1b2711b1/sbox_0059.mp4
Ability to control Morphs from C#
Added MorphCollection pattern
Impl SceneObjectMorphCollection
Add TypeDescription.CreateGeneric
Fix warnings on water
Fix typo
Shader objects for water
Add TypeDescription.IsClass
Add TypeDescription.IsGenericType, TypeDescription.GenericArguments
Document MemberDescription
Fill out MethodDescription
Add TypeDescription.Create<T>( args )
Obsolete TypeLibrary.GetType*
Whitelist some reflection members
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
Pdb is embedded in the dll, so we don't need to drag around another file
Fixed sbox-issues/issues/2230
Refactor Decal libraries
- Added `Sandbox.Decal`
- Obsoleted `Sandbox.DecalSystem`
Upload localization files when publishing addon
SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit
Layout.Clear() hides widgets before deleting (since the delete is deferred)
Remove useless features from shader api
Another baseplayer cleaning pass
Faceposer: Disable loading and saving of tool settings for now because most people probably have old settings
Add back face poser with some minor UI cleanup so we can start to fix it up
Grit box
Merge branch 'master' of sbox
Keep internal _repback__ fields private
A bunch of documentation
Add EndGameAsync and improve some documentation
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
Fix shader features not parsing properly if added right after an include
Citizen: new skinning pass (torso, pelvis, kneecaps, elbows)
Improvements around the pelvis-to-legs, pelvis-to-spine, and spine-to-neck areas. General softening of the torso. Slight topology changes around the kneecap and elbow helpers to improve volume retention further. (LOD0 only for now.)
Don't predict sound event guid when starting sounds, on the client guid is always zero so this can't be predicted.
Add summary to PhysicsBody.BodyType explaining that a body that is networked and dynamic will be keyframed on the client
Add back Sound.FromScreen
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem
Some null checking in inline binds
Localization Basics (https://wiki.facepunch.com/sbox/localization)
Add global:: to EnsureSufficientExecutionStack statement
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later
Merge branch 'master' of github.com:Facepunch/sbox
Add world mapping as default to shader api
Add toolvis modes to shader api so it's actually visible in hammer
Fix toon shader not compiling & recompile
Recompile base shader so tool vis modes work on it
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
Defer setting values for replicated ConVars received from server info (#464)
* Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
* Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
* Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
* Fix case where value would be overriden by an old one
Validate valid game setting before loading from cookie
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
Dock Error List in default layout
Fix soundscapes still playing when they shouldn't
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Fix list add button sometimes missing
Fix PropertySheet warnings
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
Fixed list rebuild taking ages
Fixed propertysheet bouncing about on change