branchsbox/mastercancel

13,493 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Add red borders to show the user they're video recording, but don't render them into the video https://files.facepunch.com/layla/1b2011b1/sbox-dev_sNMXsNedy3.png
3 Years Ago
Finish encoding on media foundation shutdown
3 Years Ago
Don't downgrade audio device to AUDIO_S16SYS for video recording, just convert mix buffer again to what we need
3 Years Ago
Support audio encoding for video recorder
3 Years Ago
Hammer: Set entity origin when creating a solid entity in Entity Tool
3 Years Ago
Hammer: Override materials on the preview mesh for Block Tool when creating a solid entity with [Hammer.AutoApplyMaterial]
3 Years Ago
Fix game hang when the SDF shapes cbuffer can't be locked and it's handle invalid, prefer tier0 V_memcpy
3 Years Ago
Fix Hammer door helpers - merge the duplicate doorhelper and door_helper classes so you don't get fooled into using the wrong one
3 Years Ago
Signs - feedback changes Merge branch 'master' of sbox
3 Years Ago
Remove old buggy toolscene_hlmv_ground and use toolrenderable_groundplane for particle editor
3 Years Ago
Fix ui opacity not cascading properly
3 Years Ago
Rename Gradient to ColorGradient to help its visibility
3 Years Ago
New Hair - Wavy Black Wavy Black hairstyle, and a eyebrow colour variation.
3 Years Ago
Make per property tool editor overrides work in Hammer Also make FGDType's editor argument work when used on classes rather than properties Moved BitFlags and RangedFloat custom editors to be global Added Gradient class - similar to FGDCurve, for usage in tools
3 Years Ago
Don't init game server twice (was there a reason for this or just a mistake?)
3 Years Ago
Don't precache procedural models
3 Years Ago
Don't warn about unable to load reverb data - we don't care
3 Years Ago
Remove playerinfomanager - unused Remove playerinfo - unused Remove some remaining VR_MOD defines Remove TakeHealth from baseplayer and baseentity Remove all econitem nonsense Remove gametypes and dota shit from sfm
3 Years Ago
Fuck it, suppress the warnings and fall back to normal parenting when we can't bone merge, these warnings serve no purpose but to annoy the user, they shouldn't have to deal with it
3 Years Ago
Allow BaseCarriable to decide if it wants to be bone merged to their carrier or not (fixes bone merge warning for carriables with no model, we could suppress the warning and not bone merge but maybe there's times you want to be warned about this)
3 Years Ago
Remove BOM from interopgen definitions so it would stop complaining Remove hardcoded checks for FGDCurve class Added JSONConverter to Color32
3 Years Ago
Fix caret and selection ruined from certain emojis like 👨‍👩‍👧‍👦 Fix caret position when doing realtime emoji replace Fix potential out of range exception Fix realtime emoji replacement not working if a grapheme exists in string already
3 Years Ago
Remove all xbox.def files
3 Years Ago
Remove ManagedResourceHandle, we're not using this anymore
3 Years Ago
Remove aimtargetmanager
3 Years Ago
Remove all native ragdoll code, we don't use it
3 Years Ago
Remove player_pickup, items, item_generic, physics_prop_ragdoll
3 Years Ago
Remove junk from player local data
3 Years Ago
Start cleaning out junk from baseplayer
3 Years Ago
Fix caret position when pasted text contains emojis Add a emoji replacement to textentry tests Fix caret position when clicking and navigating with up/down arrows
3 Years Ago
Fixed AO box on citizen cardboard box
3 Years Ago
Don't init scene file cache, we don't care about choreo, fixes warning Don't warn about missing mapdoc helpers in tool scene vmap, this is harmless and to be expected (cos tool scene isn't hammer and some helpers only exist in hammer)
3 Years Ago
Fixed citizen box model having collisions on gibs
3 Years Ago
Remove all native code related to vehicles Remove damagetypes
3 Years Ago
Fix asset absolute path getting stomped by Path.Combine Fix assets from other gamemodes getting uploaded when paths are similar, i.e. c:\addon and c:\addon-two
3 Years Ago
Remove native gamemovement code Remove base_playeranimstate Remove gameplay junk from gamerules (ideally we shouldn't even need a gamerules class anymore) Remove all native team code
3 Years Ago
Added HasSkipHotloadAttribute() helper method ArrayUpgrader now checks AutoSkipUpgrader Added SkipHotload to Arguments array in LogEvent Fixed AutoSkipUpgrader check in ArrayUpgrader Fixed DelegateUpgrader missing some replacements AutoSkipUpgrader is now optional for ArrayUpgrader
3 Years Ago
ModelDoc: Add angle snapping settings for model rotation https://files.facepunch.com/layla/1b1611b1/sbox-dev_cq0WOEnWhg.mp4
3 Years Ago
EditorMainWindow OnClose is getting called twice when closing game from taskbar (maybe Qt bug?), make sure RequestHS_Quit isn't called twice. Never call the base closeEvent for managed main window, we always need it valid during shutdown
3 Years Ago
Pass managed GDVariable metadata to native
3 Years Ago
Fixed shatter glass broken material not always applying Also fixed initial glass shard being non solid to players on spawn
3 Years Ago
Copy & restore clientside Input state during Simulate, should fix double inputs when you press exactly on a server tick
3 Years Ago
If Input.Down/Pressed/Released are used serverside outside of a simulated context throw a warning that you're using it in the wrong place Fix Input.Down / Input.Pressed being delayed or not working at all when used clientside outside of Simulate
3 Years Ago
Add empty map option for games
3 Years Ago
adding material variation/decals
3 Years Ago
Fix managed Qt dock window and window DeleteOnClose possible typo causing it to never be set to false. Don't delete on close for EditorMainWindow on shutdown, allows for proper shutdown and cleanup and fixes annoying assert we've had for ages.
3 Years Ago
Cleaned up asset tags added dev materials + new gibs
3 Years Ago
Remove unused
3 Years Ago
Add some assemblies to whitelist
3 Years Ago
Give remaining C# entities Display attributes Fill in documentation for Panel class methods Added (Class)Name of entity to Hammer entity tool tooltips Make entity tool icons a bit bigger