13,493 Commits over 1,522 Days - 0.37cph!
Add class and interface language support to VFX Compiler
Make base class an optional parameter for VFX classes
Allow members to be static or have other identifiers on VFX
Add class_member_definition to VFX variable parser on ANTLR
Fixed tests missing Sandbox.Bind
Squashed commit of the following:
commit 4b68b1583f6179bdb289271d09947b8ef64b87bc
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sun May 1 09:16:23 2022 +0100
Fix some debug, some editor niceness
commit a7bbae9729a221464b19b6f23c559298df13f63c
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sun May 1 08:56:44 2022 +0100
Another refactor
commit 8736a0bb1d4351355e3ceb8ecd04038fe166c07c
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sat Apr 30 15:42:45 2022 +0100
Cleaning up
commit d618346e5099a8f5cd5045b83f0a56f9a958ac47
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sat Apr 30 15:07:26 2022 +0100
Remove debug
commit 92ad09d81f5d288992e03fab18baea68c765fcdf
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sat Apr 30 14:57:35 2022 +0100
Remove uplinking
commit ee1b0a7524467f96ed208d4aa06bf5d538188425
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sat Apr 30 14:56:41 2022 +0100
Fix MethodBinding writing not working
commit cc6f0ffcba8d725d12534f2a68c6fbdcb5b1485e
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sat Apr 30 14:55:57 2022 +0100
Test for bindings read and write
commit eceb42e6853c854e9898a630cc94895a7a18a5d5
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Sat Apr 30 13:27:45 2022 +0100
Uplink experiment
commit a8a4db420deef1a8df39ae85003e8db02045943e
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 19:16:10 2022 +0100
Conversion cleanups
commit 99ac874c0b8eb814324cf43aaaee638048fbd5b3
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 17:18:51 2022 +0100
Dictionary bind
commit 9adf6c5b6bed135ef66bedd7b053d860acddbe08
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 17:10:44 2022 +0100
Remove old DataBinding/DataBind stuff from tools
commit 07ee0a5f402e5af0727e7f93399db021d79a084f
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 16:48:18 2022 +0100
Hide and unparent widgets instantly when deleting them
commit b68c56f3c671ebd2f34bd40c385d830d7a8fc65f
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 16:24:03 2022 +0100
More editor fixes
commit bca55d4a4a0735fdde9aa11eb4ec128445623e94
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 16:16:30 2022 +0100
Redraw flags when value changes
commit 0559bb935a9c90af649a73677e396b703750674c
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 16:06:14 2022 +0100
Binding attribute lookup for editors
commit f4473904da37046822c5dbdfafb885409ea8a24a
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 15:05:05 2022 +0100
Refactor
commit c3f3f3326736868dd60563408c49b3abf9ebe583
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 14:12:28 2022 +0100
Tool Bind progress
commit efe0d35d9846a2331c511e9be67d08a42b7253df
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 10:41:38 2022 +0100
Start converting tools to Sandbox.Bind
commit 2608ae111dfb00e7e6839d0dd1953bc2a7032581
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 10:40:40 2022 +0100
If a link throws an exception, log warning and remove it
commit 9ac08936caa4bcd495942d9bd86119e1305bafaf
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 10:40:07 2022 +0100
LinkTwoWay throw if null
commit 4b2ff8c570a372bb0915a47909d6cea4304f9d77
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 09:33:30 2022 +0100
Throttling
commit e63690dae54504c2f8577a82f8e5db5d3b5f5e44
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri Apr 29 09:00:49 2022 +0100
Add Sandbox.Bind
Road signs - work started to add breakable sign prefabs
wood crate - lod0
Improve Hammer workflow for creating game entities
https://files.facepunch.com/matt/1b2911b1/sbox_qmlxFg0pft.png
Use a factory interface for Hammer tools as natively there's a tool class for each open editor session
Don't stomp horizontal scroll velocity
Restore missing descriptions for particle and random_color modeldoc nodes
Make BasePathEntity.DrawPath a virtual
Make DoorEntity.Locked & State network to clients
Merge branch 'master' of sbox
Party Glasses LODS
Lods to Party Glasses and small adjustments to leather jacket modeldoc
Added random_color ModelDoc node, applies a random color on spawn
Add DivideByZeroException to whitelist
IsNearlyEqual for vector2
Add per component lerping for vector2 & vector3, added Clamp to vector2
Add distance squared variants for Vector2 & Vector3
New Outfit Piece! - Party Glasses
Some new pink party glasses - LOD's soon to come.
Fixed path entity nodes not spawning if that setting is enabled
Also fixed Hammer.LineAttribute
folding sign - adjusted lod distance
Restore entity push movement code so platform entities can move
beech and cotoneaster shrubs/hedges files
qt update
Quick compile fixes
Quick compile fixes
Remove the model config system as it is unused
Removed empty leather_jacket model
Update animgraph help text for group nodes
Animgraph: Remove connection from node if the output was removed
Fixed Button.Released never being called
Added widget context
Add Utility.VoiceRecording (via @aylaylay)
Don't try to play uncompiled sound
Added AssetSystem.RegisterFile
Added Paint.HasPressed
Move VoiceRecording
Throw if property databind is null
AssetProperty creates sound recording/playing buttons via "assetextra:vsnd"
Update material icons
Animgraph: Fix nodes not updating properly when modifying attributes
Fixed certain model selection widgets having excessive whitespace on their right
animgraph tool, post processing tool & material preview selectors specifically
Brown Leather Jacket LODs and small adjustments to skinning
Simplify in game console
EnumProperty draw icon
Fix stack trace NRE
New Outfit Piece - Brown Leather Jacket
New Brown Leather Jackets, LODs to come soon, some small adjustments to the tactical vest to work ontop of the jacket and future pieces. Planning to further adjust these pieces and their skinning.
Should be able to now delete these generated textures, and they get remade on content build and everything is sweet
Remove broken texture
ContentBuilder less spammy
road signs - removed old materials
Street lamp - removed old material
Road signs - removed old materials
Ignore *.generated.vtex_c
Add .generated. to material compile texture generations
Initialize imported function array so we can't end up with junk
contentbuilder can run without crashing
Create 6.Build-Content.bat
Another contentbuilder fix
Remove broken materials
Add Build Content step to ci
Fix Avatar template error
Fix FindAndConvertResources sometimes not finding assets
FloatSlider fix
List property passes down attributes
Can get AssetType by file extension
Added Paint.SetBrushLinear( pos, pos, color, color )
Added Theme.DrawButton
Added Widget.OnDragStart
Create ResourceProperty.cs
Allow creating a dialog without stomping all the good stuff
Play sound when selecting sound sample in asset browser
AssetPicker.SaveButton
Add play sound button to sound asset property
If the asset is missing/unknown, signal that
FindByPath can find relative paths too
Asset.Path uses the primary asset extension
Fix stack trace view
Warning fixes
road signs - col tweaks and triangle prefab fix
low wood fence - adjusted col shapes
Correct default values for flags type properties in Hammer
Provide correct default values for vector and such properties if default value is not set
Hammer: Give correct default value to 'Hierarchy > Model Attachment scale'
Hammer: Updated descriptions of properties in the Transform group
road signs - extra skins and tweaks to clip and rail
Added FuncMonitor.SetCamera input & method
sand bag - further adjusted sandbag col shape
Add back choreo stuff - we need to decide if we want to use any of it first
sandbag - adjusted col shape
adjusted collision shape, so there is little chance of sandbag ending up balanced on its side
temporary barrier - adjusted lock and hole
rebaked with simplified feet, adjusted locking point
only recreate graph instance if the override graph is different