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14,461 Commits over 1,614 Days - 0.37cph!

3 Years Ago
Support for multiple d3dcompiler and their reflection types Simplify that, and add d3dcompiler_47 Remove redundant functions now that they are processed on the core shader Fix typo Merge pull request #356 from Facepunch/d3dcompiler_47 Add support for the latest version of D3D11 shader compiler
3 Years Ago
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
3 Years Ago
Make modeldochelper_attachment work with scale and mirror modifiers
3 Years Ago
updated fire extinguisher gibs
3 Years Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
3 Years Ago
Update Tools to .NET 6, remove .NET 5 dependency Got rid of Webview (unused) while we're having fun over here
3 Years Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
3 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
3 Years Ago
fire extinguisher - changed foam label to be cream coloured
3 Years Ago
fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ
3 Years Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
3 Years Ago
Citizen: recompiled AO proxies
3 Years Ago
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
3 Years Ago
ModelDoc outliner tweaks https://files.facepunch.com/rubat/1b0611b1/Vix2fB89dN.png
3 Years Ago
Fix a typo in qtoolbar.css Improve text contrast in WeighList ModelDoc node editor Fixed a ModelDoc crash when adding an animation hold Happens when all existing animation holds are set to hold for 0 frames
3 Years Ago
Remove prt_matrix type - unused
3 Years Ago
Remove qc_asset type - unused
3 Years Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
3 Years Ago
Animgraph: Sort GetParameterChoiceList alphabetically
3 Years Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
3 Years Ago
Fire exit light - breakable prefab
3 Years Ago
apartment letter box - clean grey and silver skins
3 Years Ago
Apartment Letter Box apartment letter box - AO adjustments Merge branch 'master' of sbox
3 Years Ago
Allow [Change] callbacks for ConVars to be non-public
3 Years Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
3 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
3 Years Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
3 Years Ago
ScenePanels now handle MSAA properly
3 Years Ago
Fix depth prepass not working
3 Years Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
3 Years Ago
New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox
3 Years Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
3 Years Ago
Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns
3 Years Ago
Add clip planes for spritecard, should fix physgun trail clipping on water
3 Years Ago
Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog!
3 Years Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
3 Years Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
3 Years Ago
Fix glow outline on water
3 Years Ago
Fix baked volumetric fog
3 Years Ago
Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches.
3 Years Ago
fire extinguisher - mount lods Merge branch 'master' of sbox
3 Years Ago
Fix underwater fog when using FSR
3 Years Ago
mesh glue cleanup
3 Years Ago
Silence steam audio Embree init message by default
3 Years Ago
Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now
3 Years Ago
Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg
3 Years Ago
Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox
3 Years Ago
Remove CBaseEntity::FVisible
3 Years Ago
Remove Legacy Compile Collision Mesh