14,461 Commits over 1,614 Days - 0.37cph!
Citizen: fixed IdlePose_Default having been exported with 11 frames instead of 30
This fixes idle animations playing too fast.
Citizen/animgraph: reenabled standing long idle poses that I'd disabled for testing
Citizen/animgraph: added generic standing aim matrices
IdlePose_Default is now properly symmetrical as was intended, and comes with 3 different aim matrices (normal, fully halved, vertical halved; the latter being the one in use) that solve limitations of the procedural Look At chains.
Fix per-frame cleanup taking a long time
Fire exit - lods, self illum and terry skin
Merge branch 'master' of sbox
Speed improvement to lod selection when rendering large amounts of objects
Tactical Helmet LODs
Lods for Tactical Helmet, up and working!
Managed asset browser shows real file extensions
Internally still use the "asset type" file extensions, except for images (png, etc) so they can be found via Texture.Load
piss. fix DrawMaterialIcon -> DrawIcon
Add category count / filters to tools console widget so people can see they have errors and easily see them
https://files.facepunch.com/matt/1b2911b1/sbox_neEB3rhcQI.png
New Outfit Piece - Tactical Helmet!
Very exciting new head piece! Tactical Helmet! LODs to come ASAP.
https://files.facepunch.com/daniel/1b2911b1/Photoshop_lfRUolHqEX.png
Handle DrawText, MeasureText with empty text
ClassProperty, StructProperty - update title properly
GameResource promises
Clear the event loop on shutdown
Adding some ambient stings
Soundscape supports stings
https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
Set sequence cycle zero time only on first update
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
Fix foliage having no subsurface, disable GS from foliage entirely for now, unlikely to yield much gains
Fix shading on blendable
Cleanup, give support to Transmission on Material API
ceiling halogen -gib material fix
Merge branch 'master' of sbox
Panel system optimization
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
Revert "Managed Asset Browser shows real file extensions"
This reverts commit 43fe539cd88e4f031a56ecdf5c1017873cb06627.
Revert "Asset Picker uses real file extensions"
This reverts commit 85f1584f031118e88db08d7cc303920cb2a57312.
Fixed possible exceptions in FontManager
Delete material that referenced old cookieslice
New glow based on outlines rather than normal extension
Do a full cycle on the glow to close last mesh gap
sbox_glow_stencil > glow_stencil, push C++ side of glow
Remove non-cs version of sbox_cookieslice, never used
Some adjustments to glow, fix projection viewport being messed up, render them before translucents
https://i.imgur.com/0uvh7xX.png
Also kill old sbox_cookieslice shader source
Add TypeForwardedTo for EventAttribute
Widget.ConstrainToScreen also works horizontally
Apply ConstrainToScreen to popout menus
(Such as the asset browser icon size selector)
Managed Asset Browser shows real file extensions
Asset Picker uses real file extensions
Fixed Managed Asset Browser non square icon thumbs
Before/After
https://files.facepunch.com/rubat/1b2811b1/3qYvSlxfKZ.png
Ceiling light - gibs and lods
Merge branch 'master' of sbox
Add SceneModel.SetAnimGraph
Citizen/animgraph: IdlePose_07 looks better with bulky clothes
Rename "Legacy Source1 Inverted Normals" -> "Inverted Normals (-Y)"
Closes Facepunch/sbox-issues#1395
Add commands AlignObjects (Alt+T), AlignObjectsRotation (Alt+R) and AlignObjectsToWorkplane (Alt+E) to the selection tool
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
Add a hotkey table to the selection tool to make it more intuitive for newbies
https://files.facepunch.com/matt/1b2711b1/sbox_dqOz2azaq7.png
Add instructions about prerequisites to README
Hammer: Add default bind for SetOriginToPivot command ( Ctrl + D )
Hammer: Add AlignWorkplaneToObject command, default bind Alt+Q
Give unique filenames to partial classes generated within the same file so the generator doesn't shit itself and crash
Fixes Facepunch/sbox-issues#1968
Overload Package.Equals/GetHashCode to match Package.FullIdent, resolves Hammer thinking the same local addon is individual packages.
Give content & model addon types proper package type mappings, prevent them showing in local games menu
Fixed a bug in interopgen which caused certain functions getting called twice
Mark games to compile in tools mode in a more sane place in Sandbox.Tools instead of Sandbox.Engine
Recompile game addons on changes in tools mode when not actively in-game too, so you can adjust game resources / hammer entities without being in the game
Rework asset inspector to suck less
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created
Do the same for index buffer
Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
ceiling light - lods, gib and self illum
Animgraph: Add context menu action to convert sequence node to single frame node https://files.facepunch.com/layla/1b2311b1/sbox-dev_WLgxmvsYT4.png
Revert "fire extinguisher - removed gib"
This reverts commit d9b281e6f6f274ceddd6f6db8d86b08d0c24e4fe.
Merge branch 'master' of sbox
Fix viewmodel depth pre-pass not setting flags properly and rendering more than it should
Ensure our planar reflections don't exceed the framebuffer size
fire extinguisher - removed gib
Merge branch 'master' of sbox