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13,469 Commits over 1,522 Days - 0.37cph!

3 Years Ago
Full shader compile Shader compile
3 Years Ago
Fix CUBEMAP_REFLECTION ToolsVisMode
3 Years Ago
Fix shaders not compiling, fix skinning being broken Fix path in visualization shaders
3 Years Ago
Network WalkController properties so you can change speed easily without prediction errors
3 Years Ago
Fixed crash when resizing after asset browser is closed
3 Years Ago
Fix parsing error on SCSS files which end in a multiline comment
3 Years Ago
Properly format empty vfx file warning
3 Years Ago
Normalize filename here too so it stores the right reference
3 Years Ago
Normalize filenames within Texture.Load, fixes loading images containing uppercase on joined games. Fix UseTemplate attribute substiuting wrong path
3 Years Ago
security shutter - adjusted shutter curtains to have pivot at base of mesh
3 Years Ago
parking bollard - tweaked phys shape Merge branch 'master' of sbox Security shutter - revised all sizing and origins for better snapping Merge branch 'master' of sbox security shutter - adjusted sizing and origins to improve snapping
3 Years Ago
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
3 Years Ago
Disable light rendering if entity shouldn't draw
3 Years Ago
delete unused movehelper.cpp Safer string allocation Don't upload model png's Allocate small strings and lookup and reuse
3 Years Ago
[ResourceType()] attribute works with custom asset types
3 Years Ago
Remove include guards for pixelinput and vertexinput
3 Years Ago
Fix nav_edit 1 crash Closes #1089
3 Years Ago
Fix global cubemaps being blended while still in bounds of env_cubemap
3 Years Ago
Fix screenspace particles being downscaled, fix possible division by zero
3 Years Ago
Fix lighting on custom shaders
3 Years Ago
Profile traces
3 Years Ago
Fix material lerping for VFX files Entire struct needs to be initialized, this ensures that it is
3 Years Ago
Fix crashing with empty vfx files
3 Years Ago
Security shutter - test blockout Merge branch 'master' of sbox
3 Years Ago
Add D_SKINNING Add D_SKINNING combo
3 Years Ago
Citizen right punch animation (complete)
3 Years Ago
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
3 Years Ago
ModelDoc: Revert multi-take support, needs to be handled differently
3 Years Ago
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
3 Years Ago
cubemap fix attempt
3 Years Ago
Recompiled toolscene lighting rigs
3 Years Ago
try again
3 Years Ago
Add some profiling scopes
3 Years Ago
temp revert
3 Years Ago
Fix broken cubemap rendering in tools
3 Years Ago
ModelDoc: Disable AnimFile take combo box if there's only a single take
3 Years Ago
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
3 Years Ago
updates construct map, prefabs, adding mat/textures Merge branch 'master' of sbox
3 Years Ago
Text Shadows perf blocks
3 Years Ago
Gameicon player count text fix
3 Years Ago
Decode images downloaded from http in worker thread
3 Years Ago
Scale UI up on deck
3 Years Ago
Low wooden fence - adjusted beam phys position to reflect mesh change Low wooden fence - fixed phys shape on beam Merge branch 'master' of sbox
3 Years Ago
Animgraph: Fix crash on pause toggle when there's no valid replay
3 Years Ago
Support running static events that have args
3 Years Ago
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
3 Years Ago
Fix rare divide by zero when compiling sounds
3 Years Ago
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
3 Years Ago
Another potential access violation fix in CResourceSystem::GetFileName
3 Years Ago
More progress on punch anim