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11,347 Commits over 1,338 Days - 0.35cph!

7 Months Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
7 Months Ago
Remove references to vphysics2 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
7 Months Ago
New Outfit Piece! - Hair Net https://files.facepunch.com/daniel/1b1111b1/sbox-dev_0eon8tFPlK.jpg Now you can dress up as a fry cook at a fast food restaurant. LODs coming asap!
7 Months Ago
Highlight asset list folder when selected Fix baseitemwidget drag hover and drag drop logic being backwards
7 Months Ago
Don't try to make Application.CursorPosition fractional (fixes not being able to click on stuff on another monitor) Add Application.CursorDelta to make having a smooth cursor delta easier with a highdpi monitor Use CursorDelta in SceneEditor first person camera
7 Months Ago
Fix error when dragging asset into its own folder
7 Months Ago
Gizmo Sprite shader Customised gizmo line shader
7 Months Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
7 Months Ago
Maybe this will fix the matrix menu
7 Months Ago
Add CloudAsset.Install
7 Months Ago
GameResources can load private properties marked with [JsonInclude] Add GameResource.GetReferencedPackages()
7 Months Ago
New Outfit Piece!- Chef's Apron https://files.facepunch.com/daniel/1b1011b1/Screenshot%202023-10-09%20173401.png Lods and adjustments to skinning coming ASAP!
7 Months Ago
When saving a GameResource, also save a list of packages that were referenced FixResourceNames is unsued
7 Months Ago
Trace startpos fix Fix capsule trace StartPos
7 Months Ago
r_tiled_rendering_depth_cull: Better to flag it as FCVAR_NONE for now
7 Months Ago
Depth resolve vmat
7 Months Ago
Move specialized parts from renderpipeline into their own files, implement dynamic reflections into procedurallayerrender Add depth downsample layer, replace CVrComputeShaderRenderer with generic one Cleanup dynamic reflections layer Move depth downsample to it's own neat layer, use specialized depth resolve for another image format disable depth cull for tiled rendering while I figured why certain tool views can't resolve intermediary depth, temporarialy fixes lights and cubemaps on Scene editor Vulkan compile for depthresolve_cs Remove r_resolution_scale not referenced anywhere
7 Months Ago
FPArms: update shared sprint anim
7 Months Ago
FPArms: removed hold parameters, started reimplementation of punching animgraph with everything learned from the more recent weapon graphs
7 Months Ago
Don't use file scoped classes for input action cells, ends up codegenning a really shit name for them and makes stack traces worse to read
7 Months Ago
Editor: Add inline text editing for input action name and group https://files.facepunch.com/tony/1b0911b1/sbox_Pa9V155XnL.mp4
7 Months Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
7 Months Ago
FPArms: add sprinting anim to punching animgraph
7 Months Ago
FPArms: remove hold adjustment sequences from adjustment prefab
7 Months Ago
Start exposing CPhysAggregareData PhysicsGroupDescription can get a list of parts, and their parts Add Gizmo.Draw.LineCylinder (sucks) Add BodyPart.Transform
7 Months Ago
Add PhysGroup.Remove
7 Months Ago
PhysicsTrace supports Capsule trace
7 Months Ago
FPArms: added weaponless sprint animation & renamed existing shared run/sprint anims
7 Months Ago
Make physics trace operate identically to game trace, diagnosing bbox vs sphere https://files.facepunch.com/garry/477f5e8e-920d-4eea-977b-b1404b4a632e.mp4
7 Months Ago
PhysicsTrace.EndPoint fix
7 Months Ago
FPArms: added shared holster animation
7 Months Ago
Start the editor with the previous saved log level (e.g tracing stays on) Fix events not running on instances where they have events on the base and derived class
7 Months Ago
Add PhysicsWorld.Trace
7 Months Ago
Fix MeshTrace result not returning good defaults EndPosition is now the hit position if hit, non hits have endposition and distance set Delete the sceneobject RayTraceObject straigt away
7 Months Ago
Hang watchdog -> tools stall monitor Splash screen is stall monitor main thread window before editor opens
7 Months Ago
Don't remove an event instance - even if it's throwing errors
7 Months Ago
Event system unregister (#1291) * Rewrite event system to lift and sweep * Enroller calls unregister before hotload, register afterwards
7 Months Ago
Add PhysicsCallback class Add PhysicsShape.IsTrigger Handle IsTrigger in collisionfilter CollisionEvent callback stub implement > < operator overloads in TimeSince/TimeUntil
8 Months Ago
Move vphysics into engine2
8 Months Ago
Remove deprecated renderingpipeline stuff that was never even used
8 Months Ago
Snap angle works under 1.0
8 Months Ago
Add SerializedObject.OnPropertyChanged callback
8 Months Ago
Hammer: float snap angles and some more presets
8 Months Ago
Chefs hat LODs and adjustments to boxing boots
8 Months Ago
More safety in JsonSerializerOptionsUpgrader (#1287)
8 Months Ago
Fix asserts showing as errors in intellisense Delete loads of random shit from game Don't explicitly set MultiProcMaxCount, defaults to # logical processors (which is 96 on our build server) - compiles 15% faster locally for me
8 Months Ago
Add BBox,FromBoxes, BBox.FromPoints
8 Months Ago
Fix possible exception in ConcurrentDictionaryUpgrader (#1287)
8 Months Ago
Possible fix for first error in #1287 I couldn't repro, but it's possible some serialization was happening during a hotload to cause this.
8 Months Ago
Don't run Program.Main if package is local. The assumption is that they'll be using scene view so that's controlled by the editor. Allow provide message with Assert.NotNull, IsNull