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11,233 Commits over 1,338 Days - 0.35cph!

8 Months Ago
Delete left over worldrenderer vpc
8 Months Ago
Remove more references to dota global light
8 Months Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future
8 Months Ago
Fix cubemap ggx mipgen crashing on AMD, caused by sbox/commit/4df698bcf80ca9346240fdb473ca74fe45df2371 Force flush source cubemap before generating mips on dx11, same amd bug we had before Don't make dest cubemap array texture a render target, unnecessary
8 Months Ago
LODs for boxing outfit
8 Months Ago
Remove halo gizmo from light ents
8 Months Ago
Ensure screenshot folder exists when recording video
8 Months Ago
Stop hunk detected showing all the time
8 Months Ago
Blacklist Cpobj
8 Months Ago
FPArms: prefab updates
8 Months Ago
Editor folders (#1265) - A folder named Editor in your game project's code folder will become an Editor project - Editor projects can access both the editor and the game addon - Editor projects are not sandboxed - These access the GameMenu instance - not client or server - To avoid conflicts, some editor apis changed. - - Cookies => EditorCookies - - TypeLibrary => EditorTypeLibrary - - Event=> EditorEvent
8 Months Ago
SceneCamera viewports (#1253)
8 Months Ago
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8 Months Ago
Slight adjustments to the boxing headgear textures
8 Months Ago
Add raytracing pipeline support to rendersystemvulkan & vfx_vulkan * Add UtlVector::ByteCount(), UtlVector::EnsureCountZeroed( int num ) * rendersystemvulkan: support raytracing pipelines * vfx / vfx_vulkan: support compiling rtx shader blocks targeting vulkan 1.2 * CRayTraceSceneWorld without lights for now
8 Months Ago
Hammer uses managed DockManager Makes the docking more flexible like our main game frame and lets editor projects add docks to Hammer like `[Dock( "Hammer", "Asset Browser", "snippet_folder" )]` and lets us start replacing native widgets with our own managed widgets easily.
8 Months Ago
New Outfit Piece! - Boxing Headgear https://files.facepunch.com/daniel/1b1511b1/HEADGEAR_02.png Another piece to add to the boxing outfit combo. LODs coming asap!
8 Months Ago
Extra Vis Hint Options + Fixed boxes on Vis Hint & Info Cull
8 Months Ago
Fixed numerous prefabs and tilesets + a few new tilesets
8 Months Ago
Added methods for reading / writing from raw byte buffer to net message
8 Months Ago
Only try Convert.ChangeType if value implements IConvertible
8 Months Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
8 Months Ago
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8 Months Ago
Validate constructors as part of AccessControl
8 Months Ago
Make m_SymLinks a CUtlMap Prioritize local files over downloaded (symlinked) files
8 Months Ago
Editor: set gamemode to CurrentGame, loading map manually / from hammer should use active game
8 Months Ago
Editor: Add Min/MaxLength to ProjectConfig.Title to match asset manifest spec Editor: Add Project.Config.Title to review wizard
8 Months Ago
Editor: check for validation attributes on review wizard page, can't continue if it fails
8 Months Ago
Updated trace solver from valve
8 Months Ago
Added Tags to Surface (HasTag, HasAnyTag, HasAllTags - define tags in resource) Remove ClientEntity.HasPermission (unused)
8 Months Ago
Shadergraph: Save prompt when closing with unsaved changes
8 Months Ago
Remove global light usage (used in dota pipeline?)
8 Months Ago
Remove unused deferred_light files Delete sprite entities, mostly to get rid of the toolobject
8 Months Ago
Texture editor (#1259) Creates 2D textures and basic 2D sprite sheets to avoid having to write vtex and mks by hand
8 Months Ago
Set known Game.Server fields when running Game.Menu.StartServerAsync (sboxgame/issues#3980)
8 Months Ago
Make Hammer gizmo sceneworld get added to view again
8 Months Ago
Sizes passed to ImageRect.Calculate with Undefined unit will correctly use default size Default text overflow to "None", spec default is clip but ours behaves differently - this will do for now Give `line-height`, `letter-spacing` and `word-spacing` default values, no need to null check them Don't implicitly clamp backgrounds if background-size is `cover` Handle LengthUnit.Undefined gracefully, document
8 Months Ago
Call GetPixels() on backdrop filter props instead of getting Value directly, fixes percentage/fraction-based filters
8 Months Ago
Fix edge case for FindDeepestNodeContainingSpan
8 Months Ago
CSS: Better Autogen (#1222) Leaves out nullability changes for a later pain day, but includes layout cascade auto-gen, transition/animation default value handling w/ auto-generated defaults, and guarantees a value for every property in ComputedStyles (although the compiler isn't aware of this yet).
8 Months Ago
Don't moan about missing voice input
8 Months Ago
Fix basic Random primitives (#1219) * Fix (Rotation / Vector2 / Vector3 / Angles).Random * Add some System.Random extension methods * VectorInCircle * VectorInSphere * VectorInSquare * VectorInCube * Gaussian (+ 2D / 3D / 4D)
8 Months Ago
ModelDoc: Add camera near Z setting
8 Months Ago
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8 Months Ago
Boxing Outfit https://files.facepunch.com/daniel/1b0811b1/choose_your_fighter.png Lods and skinning adjustments coming ASAP. Boxing Gloves + Boxing Shorts Plus updated version of the Tanktop
8 Months Ago
Copy tonemap params from ActivePostProcessEntity to scene camera tonemap params
8 Months Ago
Enable scene camera tonemap by default
8 Months Ago
Add SceneCamera.Skybox, port sky entities & client logic to C#
8 Months Ago
Fix joining a server being fucked
8 Months Ago
Remove dead spherical vignette code from user shading model