reposboxcancel

20,942 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Citizen/animgraph: updated attachments & small graph updates
2 Years Ago
tv aerial - collision Merge branch 'master' of sbox
2 Years Ago
Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning
2 Years Ago
tv aerial - prefab and lods Merge branch 'master' of sbox
2 Years Ago
Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode
2 Years Ago
New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning.
2 Years Ago
Add visibility radius to path baking for SA
2 Years Ago
bird spikes - lodded Merge branch 'master' of sbox
2 Years Ago
More robust warning cleanup for steam audio
2 Years Ago
Inherit collision attributes of first shape on a body when adding new ones dynamically
2 Years Ago
Always override loop settings, we don't care about loop settings in the wav file
2 Years Ago
old window - texture tweaks Merge branch 'master' of sbox
2 Years Ago
Rename `AssemblyRegistation` to `AssemblyRegistration`
2 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl
2 Years Ago
Fixed game window not being resizable when switching to windowed mode Fixes #413
2 Years Ago
Animgraph: Do a fully copy of parameter properties
2 Years Ago
tv aerial - lods
2 Years Ago
██▆ ▇▍▍█▍█▄ ▆▉▍ ▅▋▅█▆ █▆▇█ ▌▌ ▊▍▅▇▊▆▆ ▍▄▌ ▉▍▇▌▇█.▆▅▅▍▇▆▇█▊▋█ ▆▄ ▆▅▍▊▇▋▄ ▋▄ ▇▆▋▇▉ ▅▉▋▌ ▉▌ ▍▄▆▇▌▉ ▇▉ ▋▊ ▍▋ ▄▌ ▌▊▉▇ ▍▅▇▊▅▌▍▆▄▋▆▌▍ ▌▌▇▅▅▍ ▊▋▌▇█ ▄█ ▇█▋█▋█ ▄▇ ▌█▉▇ ▍█▇▊█ ▊ ▇▍▋▄▌▊ ▊▊ ▋▍▊▄ ▋▍▊ ▋███▉▄ ▌▌▉ ▄█▌ ▌▆▉▆▅ █▋▄▄▋▆ ▉▅ ▋▄▊▄▋▌ ▋▉▊▆▍ ▍▅▍▉ ▉▅▅▄█▋▌▇▆ ▊▉▊▄▌ ▉▄▅▍▇▋ ▍▅▋ ▋▅▊▇ ▅▄▉▇▍▉▅() ▉▍▉▆▄▇▍▋█ █▆▆▋▋▅ ▆▋▍▋▅▊▇ ██▌▋█▋▇▊ ▆▉▅▌▇▊█▍ ▌▍ ▌▆ ▋▆▉▍▍'▉ ▄▌▌ █▆▇▉▅█ ▅▇▆ ▍▅█▋▆▊▅▌ ▇█▋▋ ▄▋▆▇ ▊▅▌▍▋ ▌▋ █▋▌ ▇▋▇▅▅▇▊▊.▄▋▌▍▄▌▌▅▅▉▅▄▇█▄▅ ▉▇▆██▄▇▍▄ ▇▇▇▉▆ ▆▇▅█▋▉ ▉ ▊▄▄▄<▊> ▊▅: ▇▊█▍▊▅▉ ▌▅ ▆▅▍ ▇▌▍▊▉ █▉▍▇▌▍▌▋▉▊ ▌▆▆▇▌█▅▊ ▇▍█▋█▊ █▅▍▇▋ ▅▊▋██▉▄▋▌▉ ▋▉▆▄ █▊▉▌▌ ▆▉▆▆▊▋▄ ▋▅ ▆▍▊▄, ▉▍█▄▅▌▋▋▋ ▊▆▅'▉ ▇▆▊▍▄▌▆ ▄▄▅▌ ▇▅▊█ ▌▍█▍▌ ▊▄▆▊ █▉▋▅▄ ▉▌▍▅▄█▌ ▄▅▆ ▅▇▄█▌▉▊▄▅▇▍ ▌▆▇ ▆▍▆▍▄▉█▄▅▍█▆▍ ▆▄▆ ▉▋▋▆ ▌▉▊▉▇▅▋ ▉▊▌ ▅▋▊▊▍ ▅▅▍▄▊▋ ▄▅▄ ▍▉▉█▍▍▌▅ ▄▍▉▊▆▊▉▌▋ ▍█ ▇▋▋▉▇▇ ▍▄▊▋▄█ ▋▇▉▉▌▉ ▇▊▊▄▄▊▊ ▄▆▌ █▇▅▍▋▊ - ▌▇▆ ▍▆▄▍▌▅ ▇▄█▌ ▆▋ ▄▋▇█▇ ▋▆▋'▄ ▍▆▄▄▉▆ ▊▅▊▄ ▉▆▇▌▆▆▊ ▋▌ ▊▊▅ ▅▍▅▇ ▉▋▉█ ▌▉▉▅ ▄▍▄▌▆ ▌▋▌▌ ▋▋█▋▍▄▅▊▍ █▅█▋▄▅▍▅▋: ▌▊▆ ▅▍▊▆▋▆▆▋▉ ▍▌▌▇█▆ ▊▊ ▊▊▇▋▍▄█▋▇▌ ▍▍▄▅ ▍▅▉▊ ▋▋█▅ ▌▍▌█▉▆▊ ▇▊▌▆▉ ▅▅▇ █▆▌▆▉█▇ ▇▌█▋ ▍▊▌ ▋█▍▅ █▌█▌█▉▅▄▍▆▄.▊▉▄▋▌▄▇, ▍▉▍▋ █▉▄▄▋ ▇▍▉▌ █▇▇▊▆▌▊ ▋▇ ▄██▅ ▆▅▌▋▅▋ ▋█▉▇▆▊█▌▌█▋ ▌▅ █▇▊ ▇▆▇█▍█▉ ▊█▉▇▆▇▌, ▆▄▆▆▌█ ▌▍ ▅▄▌▄▋ ▇▉▆ ▇▄▌▊▌ ▉▇ ▊ ▌▆▌▍▌▊ ▇▆ ▉▄▆▋ ▉▌▊▌ ▋▇ ▅▇▊▍▋▆▄ ▆▅ ▆▇▊▍ ▊▊ ▉▇▉▊▍ ▄█▋▉ █▋▅▌ ▊██▄▌██▄▄▌▉ #▉▌▊ ! ▉▄▌▌▄ ▊▄▄▉▄▆ ▌▆▋▉▄█▍ ▅▆▉ ▋▌▇▌█▅ ▊▉ ▉▍▄▄█▌▊▊, ▊▋▉▌▊ #▍▇▌ ▄▆▋ █▍▇▊ █▊▄▋ ▅▉▄ ▉█▇█▍▄▅ ▋▌ ▌▍▇▌▆▉█▌▋▉▉ ▌▆█ ▅▊▅▇▉█▇▅ ▉▅▊▆, ▄█▆ ▍▆▊▆█▍ ▉▉▉▇▍▅▅ ▍▉▄▅▆▄▆▌▌▋ ▊▆█▋█▆▆▄█ ▄▊▌▇▌▉ ▌▉▉▄▉▍▊ ▆▅▅▍ ▅█ ▍▄▅▇ ▅█▄▍▍▅▅▇ ▇▇█▅▉▅ ▆▅▉▇ █▊▌▆▋▍▄ ▇▊█▄ ▋▄█ ▌▇▊▌▌ ▊▍ ▇█▊▆▊▆ ▄▊▍▊▍▌▉▉ ▉▉▍▋▄▍▊ ▉▊▇▊▇▍▇ ▆▉▇▆▍█▅▅▆▄ (▅▋▍▊▊ ▌▄▌ ▉▌▇▋▋▄▋ ▋▆▌▌▇) ▉▇▆▋█ ▇▇▋▍▄█ ▇▇▌▊▇▍▍▌▌ ▆▋ ▋▅▍█▌▆ █▆ ▅▇▇▌█▌█, ▆▆▇█ ▇▍█▇▄█▌██▋ ▇▍ ▄▅▌▉ ▅▋▍▉ ▄▆▋▌▅ ▍██▌▌▋ '▋▉▇▌▌▇' ▋▍▄▍ ▌▄▉▌▇-▇▋▉▆▇█▆▋
2 Years Ago
Fixed signed underflow on number of envmaps, fixe perfomance on some maps
2 Years Ago
Backport cleaned physics interrface (sorry for rebuild times)
2 Years Ago
Duplicated animgraph params inherit name as well compiled assets Make generic gibs non solid to player
2 Years Ago
Add back Stop and Dispose to SoundStream but obsolete them, use Delete instead
2 Years Ago
▅▍▌▌ ▉▉▄▍▍▉▇▆▋▍▇ #▊█▋ ! ▄▊▋▉▌ ▊█▆▌▌▇ ▉▌▋▆▉▇█ ▇▊▇ ▊▄▌▆▊▄ ▋▆ ▆▉▅▄▌▇▋▋, ▊▅▆▇▇ #▊▅▊
2 Years Ago
Change soundstream to use managed handles, should be safer and gives us a chance to call back to managed to feed in audio data
2 Years Ago
Add back audiostream.default, some games were relying on this
2 Years Ago
Also copy over default value and network mode
2 Years Ago
▄▋▄▍ ▋▄▆▍█▅█▄▍▌▉ #▅▋▆ ! ▍▄▆▉▅ ▆▄▊██▆ ▇▇▋▊█▍▆ ▄▍▊ ▇▍▊▍▅▍ ▅▍ ▅▅▉▊▄█▍▍, ▉▊▌▌▄ #▉▌▊
2 Years Ago
Animgraph: Add duplicate action to parameters
2 Years Ago
Don't exceed bone mapping if the pose uses more bones than available
2 Years Ago
Old window - old window with no glass
2 Years Ago
Fix building vphysics2 on latest visual studio version
2 Years Ago
fix last cubemap not being sorted
2 Years Ago
Update vpc
2 Years Ago
Add iconv Find ld from android ndk and fix LINUX_LIKE string
2 Years Ago
Add constructor for SceneSunLight
2 Years Ago
Initialize pose morph weights to zero, somewhere isn't setting them when using base model feature
2 Years Ago
Add missing dependencies for msys
2 Years Ago
Add msys2 binaries to subfolder of devtools Cleanup Pass shell variable to make, makes it so we don't need to hack the path in Also pass shell for these rather than the default shell Redo makefile_base_posix closer to what valve did but without needing much undocumented preconfiguration Append the platform we are targeting, update vpc and gitignore
2 Years Ago
VR: Attempt to fix Index Controller joystick button input
2 Years Ago
Add GameTask.RunInThreadAsync overloads which return a Task<T>
2 Years Ago
Make IsValid() extension method support nullable tracking so VS doesn't say things are possibly null when using it
2 Years Ago
Fixed rain particles being always lit
2 Years Ago
Add Client.VoiceStereo to control if voice chat is played in 3d or 2d Call OnVoicePlayed before sound is output to give users a chance to tell the client how the voice should be played
2 Years Ago
Fix shaders not being able to compile
2 Years Ago
Initial work for tiled light sorter Remove constant buffer transform code Fire tiledlightbuilder compute shader on views Iterate shader structure for tiled rendering, remove remaints of constant buffer transforms Evaluate cubemaps and lights on compute shader Allow for struct types in generic buffers in VFX Properly index lighting and envmap info on tiled light buffer https://i.imgur.com/5141J1x.png Revert "Fix normals for valve standard shading" This reverts commit 29c62c8422ec364a9acb104da4bc58a12e0ea8ae. Tiled lighting for envmaps and lighting on standard shading model 🏃‍♂️💨 Use 128 lights for clustered instead of 256 Double the perfomance of tiled light build job Pass radius of light to shader so we dont need a sqrt operation on culling Sample shader to visualize tiled rendering Revert "Pass radius of light to shader so we dont need a sqrt operation on culling" This reverts commit 62ca1b89275c339f2db357781ab9cab0f6a8d525. Fix driver crash on Nvidia Fix 'LightSim_MaterialTint has inconsistent value' warning Put tiled code on vr_lighting Much simplify sphere and box intersection tests, add bounding area for nearby tiles Tiled rendering for valve standard shading tiled rendering for envmaps on valve standard shading Correct box hit algorithm for tiled light builder Fix shadow rescaler Work on viewport level, optional single ratio, fixed bug with perfect fitting shadow maps Fix shader compilation Fix spritecard compilation Initial work for VR Instancing for tiled light rendering Fix glows in Vr while we're at it, still pending rewrite Preliminary support for VR in tiled light builder, include objects Remove magic number and reproject view for tiled light builder Treat warnings as errors on shader compilation on internal builds Make tile resolution proportional https://i.imgur.com/2knXfUw.png Fix light typo on vr_lighting Fix warnings on standard shading model Iterate on tiled light builder Fix data races on tiled light builder Fix warnings from core shaders Use 48 wide pixels for each tile Fix Z-Fighting when cubemap bounds is the same as the geometry Update tiled light builder shader objects Fix warnings on blendable and commit shader objects Simplify tiled rendering accessors, add runtime UseTiledRendering render attribute Add r_tiled_rendering convar Update shader objects GPU driven Depth Culling for tiled rendering Use half tile offset for tile coordinates Depth prepass culling for envmaps too, cleanup fix envmaps being fucked up Return max depth for tile, update object files Add r_tiled_rendering_depth_cull Merge pull request #406 from Facepunch/tiled-rendering-merge 🟦🟦🟥🟧🟨🟦🟦 Tiled Rendering Support Reduce queryable size of sphere, optimizes tile volume skip backfacing queries on tiled light builder Cleanup, dont pass depth on non depth prepass Transform camera ray, fix typos when doing box intersection, oops You should be seeing the good perf gains from tiled now Added Color[32].FromRgb[a] Color[32] property consistency cleanup Added some Color[32] tests Fixed -tools not starting if `ServerAddons.TryAdd()` returns null Set BoxPosition attribute when rendering backdrops Fixes blur and other filters not covering WorldPanel correctly AB testing for embree Glass hotspot material Fly swarm particle Fly swarm particle adjustments Added TypeDescription.GetAttributes<T>() Addon Switcher checks for OrdinalIgnoreCase Error list counters will consider the selected package Fixes sbox-issues/issues/2146 Obsolete CameraMode.DoFPoint, DoFBlurSize Add ScenePanel.ForceUpdate() Closes sbox-issues/issues/2151 Don't load into remembered map if the gamemode wants Empty Fix error list resetting its filter on hotload Fix box-shadow's border-radius not matching up Update ErrorList to display specific and nonspecific diagnostic counts https://files.facepunch.com/devultj/1b0911b1/sbox_uORyp1b7BG.png Make Entity.IsAuthority a virtual property When disabling an addon, dispose of it in ServerAddons Fix project settings physics grabbing the wrong metadata Revert "Make Entity.IsAuthority a virtual property" This reverts commit 1533014f19347562cbac07a148ee3926da2f64ad. Add LinearDamping and AngularDamping to PhysicsGroup Add MassScale, LinearDamping, AngularDamping to prop_physics Allow loose .txt and .csv files in published addons Remove dead code causing an error when creating game resources Implement paused state for animation-play-state Only assign and evaluate ConsoleSystem.Caller for console commands Fixes convar assignment while game loop is starting up. Fixes sbox-issues/issues/2158 and paves way for @kurozael's lobby settings. Merge branch 'master' into lobby-settings
2 Years Ago
Only assign and evaluate ConsoleSystem.Caller for console commands Fixes convar assignment while game loop is starting up. Fixes sbox-issues/issues/2158 and paves way for @kurozael's lobby settings.
2 Years Ago
Don't include windows-only headers, add ANDROID_NDK_TOOLCHAIN_DIR and ANDROID_PLATFORM definition to VPC tunneling, cleanup base makefile
2 Years Ago
Implement paused state for animation-play-state
2 Years Ago
Remove dead code causing an error when creating game resources
2 Years Ago
Allow loose .txt and .csv files in published addons