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20,944 Commits over 1,522 Days - 0.57cph!

2 Years Ago
Obsolete Vector3.OneX, OneY, OneZ
2 Years Ago
Only enable vr_depth_submit on Oculus as their positional timewarp is the only thing that makes use of it. WMR OpenVR driver would instantly crash on depth submits, so this resolves that too.
2 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl Rename `AssemblyRegistation` to `AssemblyRegistration` Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
2 Years Ago
Hide away "convar." string prefixes from addon code into Set/GetConVar methods for Lobby so the API is nicer
2 Years Ago
Added TrustedBinaryStream * Required by AssemblyRegistation * Only created by AccessControl Rename `AssemblyRegistation` to `AssemblyRegistration` Move TrustedBinaryStream to Sandbox.Access, so it's hidden from users
2 Years Ago
Fix steam audio probes not generating
2 Years Ago
Throw deserialization into try/catch and use ConVar.Server instead of ConVar.Replicated
2 Years Ago
Use gamesettings convar for lobbies and various other feedback fixes
2 Years Ago
Make Rect3D internal Testing Documentation Categories
2 Years Ago
Delete ColorXYZ, color-interpolation
2 Years Ago
Add back nav preappends
2 Years Ago
Reorganize navigation namespace
2 Years Ago
Update step and format value for game lobby slider control to match the one in project settings
2 Years Ago
Have the game settings scroll with a max height so they don't end up being overlapped by start game button etc
2 Years Ago
Fixed documentation on FloatSliderProperty/IntSliderProperty and added Step and Format support Added GameSettingType.Integer and GameSettingType.Float Fixed lobby data for game setting convars being stomped by cookies Added GameSettingType.Float and GameSettingType.Integer support to settings page and lobby
2 Years Ago
Revert "Fix prediction not being turned off on physics enabled entities" This reverts commit 3f96e29c154feba32031430911f25ec88c4108e4.
2 Years Ago
Fix prediction not being turned off on physics enabled entities
2 Years Ago
Citizen/animgraph: updated Pistol_2H_Pose_Crouching_01
2 Years Ago
Revert "Rect/Margin.Left/Right/Top/Bottom capitalized" This reverts commit a341d660819ccc63d6d3b9c2571ba45bc7e49bbe.
2 Years Ago
Rect/Margin.Left/Right/Top/Bottom capitalized lowercased variants obsoleted, warnings all fixed up
2 Years Ago
Default -> Default Value
2 Years Ago
Remove the big shit delete button and add a context menu on the page item
2 Years Ago
Automatically show a default new setting page if there's none existing. Update the page icon automatically based on display type and if it's a new setting
2 Years Ago
Automatically update page names when the Display Name is changed
2 Years Ago
Don't save a file to C:\\temp\\aaaa.zip during compile
2 Years Ago
Fix all newly introduced obsoletes
2 Years Ago
Auto document (#440)
2 Years Ago
Add Margin/Rect.Width/Height, obsolete lowercase variants Consistency with other properties and classes
2 Years Ago
Cleaning up Rect struct Added proper method descriptions Obsoleted Rect.GetEdges, Rect.EdgeSize, use Margin struct Removed Rect.Add( Vector3 ) (Vec2 overload works with Vec3, no addons broke) Added Rect,Add( Vector2 ) Obsoleted all Expand/Contract overloads, use Shrink/Grow Rework how asset browser thumbs are sized Added Rect = Rect.Contain( size, align ) Added Pixmap.Size mimicking Rect.Size
2 Years Ago
Change ConVarName description
2 Years Ago
Change wording
2 Years Ago
Some tidy up and add info explaining how they work and a warning that ConVar.Replicated is preferred
2 Years Ago
Build addons as part of ci/pull Upload zip on ci
2 Years Ago
Get free dragging working from C# using the native stuff for it that does loads of shit. Tidy up lots of redundant parameters since we pass the CMapView now Make static ToolRender class that uses the current CToolRenderContext - only called from Hammer MapView atm Hook up some quick and dirty progress indicators for cloud models in hammer. Fair bit of shit code, but I want to get the flow good first https://files.facepunch.com/matt/1b1711b1/sbox_baEO6vIdim.mp4
2 Years Ago
Fix CI complaining about Steam
2 Years Ago
Fix addons writing .vs folder in a random place Zip up documentation assemblies Run sbox-dev.exe -test on pull/ci
2 Years Ago
Compiled resources again
2 Years Ago
Allow optimizer to keep transition information fixes path speed
2 Years Ago
Style tweak Remove unused code
2 Years Ago
Updated to use NavigationView and add EditConVarPage
2 Years Ago
Added NavMesh.GetAdjancent to fetch adjacent areas Closes sbox-issues/issues/2161
2 Years Ago
Left-hand scroll pane and add button for settings and tidy up
2 Years Ago
Added NavMesh.GetNavAreas() Closes sbox-issues/issues/2180
2 Years Ago
Fix some small annoyances with move helper
2 Years Ago
Hoodie texture fixes
2 Years Ago
Only grab the server's replicated convar if we're clientside Merge branch 'master' into lobby-settings
2 Years Ago
Only grab the server's replicated convar if we're clientside
2 Years Ago
Process queue for SyncContext.MainThread in ManagedTools.RunFrame() - the frame is ran manually when QtDrag blocks, so lets make sure we can still do async tasks on the main thread Now we can load cloud models whilst we're dragging them around
2 Years Ago
Add remote asset.party location to asset browser, fill it with model query Add drag data to Package in AssetList: e.g package://matt.box Add managed handler for Hammer map view drag drop events ManifestMount from Sandbox.Game -> Sandbox.Engine Bare bones dragging asset.party models into Hammer https://files.facepunch.com/matt/1b0611b1/sbox_5qCyTB85LC.mp4 Tidy up map view drag/drop targets in C#, interop more MapDoc so we can create an empty model and asynchronously set it's asset from the package fetch. There's still some messy code here, I think I need to figure out how to do handles for map nodes before this becomes a sprawling mess. And the async method is getting blocked on the main thread once dragging.. but a background thread is going to crash it. Paginate asset.party assets in browser so we see all of them Make our package drag data in the format "https://asset.party/facepunch/boomerjumppad" we could easily extend this code to let you grab these assets straight from the website then Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
2 Years Ago
tv aerial - lods Animgraph: Do a fully copy of parameter properties Fixed game window not being resizable when switching to windowed mode Fixes #413 old window - texture tweaks Merge branch 'master' of sbox Always override loop settings, we don't care about loop settings in the wav file Inherit collision attributes of first shape on a body when adding new ones dynamically More robust warning cleanup for steam audio bird spikes - lodded Merge branch 'master' of sbox Add visibility radius to path baking for SA New Hair! - Mullet + Small Adjustments https://files.facepunch.com/daniel/1b1611b1/Photoshop_FGMATlu9jl.jpg New Scruffy Mullet Hair. + Adjustments to Hoodie textures and Sneaker skinning. Animgraph: Only hide dock widgets that aren't floating when entering fullscreen mode tv aerial - prefab and lods Merge branch 'master' of sbox Change how IsFromMap flag applies so it works in Entity.Spawn Fixed obsolete warning tv aerial - collision Merge branch 'master' of sbox Citizen/animgraph: updated attachments & small graph updates Fixed replicated convars not saving the correct value Fix material browser asset window crashing when selecting "show hidden assets" Merge branch 'master' into lobby-settings